Allied players
•
21 Feb 2011, 15:55
•
Journals
When I'm playing axis example at Supply I always get confused when allied player is against a rock. It's hard to spot allied players :S What to do? Gfx ideas?
Cheers
Good example
Cheers
Good example
!!!!!
profit?
????
Red triangle?
for example in the tunnel. it is way easier to track an axis player than an allied player with my current settings.
i asked here how to create a super-contrast config but none of the suggestions worked.
//---[ renderer ]---------------------------------------//
seta r_allowExtensions 1
seta r_ati_fsaa_samples 0
seta r_ati_truform_normalmode GL_PN_TRIANGLES_NORMAL_MODE_LINEAR
seta r_ati_truform_pointmode GL_PN_TRIANGLES_POINT_MODE_LINEAR
seta r_ati_truform_tess 0
seta r_cacheshaders 1
seta r_clampToEdge 1
seta r_clear 0
seta r_colorbits 32
seta r_colorMipLevels 0
seta r_customaspect 0
seta r_depthbits 24
seta r_detailtextures 0
seta r_displayRefresh 0
seta r_dlightBacks 1
seta r_drawfoliage 0
seta r_drawSun 0
seta r_dynamiclight 0
seta r_ext_ATI_pntriangles 0
seta r_ext_compiled_vertex_array 1
seta r_ext_compressed_textures 1
seta r_ext_gamma_control 1
seta r_ext_multitexture 1
seta r_ext_NV_fog_dist 0
seta r_ext_texture_env_add 0
seta r_ext_texture_filter_anisotropic 0
seta r_facePlaneCull 1
seta r_fastsky 1
seta r_finish 0
seta r_flares 0
seta r_fullscreen 1
seta r_gamma 3
seta r_glDriver opengl32
seta r_glIgnoreWicked3D 0
seta r_highQualityVideo 0
seta r_ignoreFastPath 0
seta r_ignoreGLErrors 1
seta r_ignorehwgamma 3
seta r_inGameVideo 0
seta r_intensity 1.5
seta r_lodbias -999
seta r_lodCurveError 250
seta r_lodscale 5
seta r_mapoverbrightbits 0
seta r_mode "4"
seta r_normallength 0.5
seta r_nv_fogdist_mode GL_EYE_RADIAL_NV
seta r_oldMode ""
seta r_overBrightBits 1
seta r_picmip 0
seta r_picmip2 0
seta r_primitives 0
seta r_railCoreWidth 1
seta r_railSegmentLength 32
seta r_railWidth 16
seta r_rmse 0.0
seta r_roundImagesDown 0
seta r_simpleMipMaps 0
seta r_smp 0
seta r_stencilbits 0
seta r_stereo 0
seta r_subdivisions 20
seta r_swapInterval 0
seta r_textureAnisotropy 1.0
seta r_texturebits 32
seta r_textureMode GL_LINEAR_MIPMAP_NEAREST
seta r_trisColor 1.0 1.0 1.0 1.0
seta r_uifullscreen 0
seta r_wolffog 0
This cfg gives you glowing enemies (at least for me when I played)
try maus's cfg.. he has also some nice settings.. used to play with those lately
:(
r_mapoverbrightbits 1
r_overbrightbits 1
r_ignorehwgamma 1
r_gamma 3
raise overall gamma in your dirver settings
i raise it by 50% so its like playing with r_mapoverbrightbits 2
[img|left]http://i127.photobucket.com/albums/p152/cherriitree/ver%20new/LSD.gif[/img]
D:
thanks