Goldrush Tank FPS lag
•
16 May 2011, 16:57
•
Journals
After yesterdays LAN I was surprised I didn't had any lag on the courtyard during the last stage of goldrush. Now I'm back home and I've checked it again, as soon the tank drives into the wall on the bridge, it starts dropping to around 90fps (max on 125) and this is without any players in the server.
Now I did had to change my PC yesterday which had stable FPS at the courtyard since the power supply failed :( I got another PC which DID lag on the courtyard, now I'm wondering, why? :| When in a 5on5 situation it drops to 60-70 fps :(
Edit: The fps drops do persist after the tank hits the wall and only happens if there are players on the server. On a empty server it stays capped at 125 :/
Now I did had to change my PC yesterday which had stable FPS at the courtyard since the power supply failed :( I got another PC which DID lag on the courtyard, now I'm wondering, why? :| When in a 5on5 situation it drops to 60-70 fps :(
Edit: The fps drops do persist after the tank hits the wall and only happens if there are players on the server. On a empty server it stays capped at 125 :/
2kills is awesome
http://www.crossfire.nu/?x=tutorial&mode=item&id=170
You need .NET Framework 4.0
Some random .pk3 files don't have this 'errorcorrectionmechanism' and thats why some people have 125fps.
Deal with it.
100 stable on all the other maps
so annoying
but only when the tank is through, w/o tank it is stable 100fps.