Player Visability
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31 Aug 2011, 00:12
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Hey guys
So, im fiddling around with a new config, and i like it alot, only problem is, i think it would be alot better if you could see the players a bit better. Don't get me wrong, you can see them, but im wondering if theres any commands i can tweak slightly to make it that little bit better.
Just drop any possible commands here and ill give them a try :)
Thanks xx
So, im fiddling around with a new config, and i like it alot, only problem is, i think it would be alot better if you could see the players a bit better. Don't get me wrong, you can see them, but im wondering if theres any commands i can tweak slightly to make it that little bit better.
Just drop any possible commands here and ill give them a try :)
Thanks xx
and I always used rivatuner, it helps a lot! also on lans :D
Such a dickhead
man ohh man
http://tz-ac.com/screenshots/00001143/1314745514-517807675.jpg
r_ambientscale
r_directscale or directedscale
You can test that watching a demo, set r_ambientScale "3" and r_mapoverbrightbits "1", r_gamma "1.5" and you will see why they locked it.
BBASHER winghaven 2009 config, pretty much that what you are asking for i gues. check the pic.
Try modus config or mine.. or maybe sheep's config.
I think at some part you can make the map textures less detailed than the models and therefore see the models better. Also use cg_shadows 1 which makes a nice black spot under each model + the shadow is bigger than the model (say hello to anyone who is leaning). There are 2-4 commands which affect the shadow.. I tested around with it for some time and i think i got the best possible settings for the shadows.
modus config in his profile
sheeps config in his profile
for the commands: no idea :S i did all that config/testing stuff 3 years ago.
thanks bud