quake 3 cpma problem
hi2u
i gota problem with cpma
everytime i wanna connect to an cpma server q3 -> quake3 abort the connect
->" PunkBuster Client: Not Connected to a Server"
console
\reconnect
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
81.27.73.100:27985 resolved to 81.27.73.100:27985
PunkBuster Client: Connected to Server 81.27.73.100:27985
mis-typed CD key?
WARNING: You are missing some files referenced by the server:
cpma/z-cpma-pak141.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600/PCI/SSE2/3DNOW!/forceSW
GL_VERSION: 2.0.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/noctf3.shader'
...loading 'scripts/cpmctf3.shader'
...loading 'scripts/ninemil-ctf1.shader'
...loading 'scripts/ninemil-ctf2.shader'
...loading 'scripts/cpmctf1.shader'
...loading 'scripts/wdw3team1.shader'
...loading 'scripts/cpm8.shader'
...loading 'scripts/r_tourney4.shader'
...loading 'scripts/mrcq3t3.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/lun_cpm18.shader'
...loading 'scripts/cpm4a.shader'
...loading 'scripts/swelt_evil8.shader'
...loading 'scripts/cpm3a.shader'
...loading 'scripts/swelt_majestic.shader'
...loading 'scripts/cpm3.shader'
...loading 'scripts/cpm29.shader'
...loading 'scripts/cpm28.shader'
...loading 'scripts/cpm27.shader'
...loading 'scripts/cpm26.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/cpm25.shader'
...loading 'scripts/cpm24.shader'
...loading 'scripts/cpm23.shader'
...loading 'scripts/devilpunch.shader'
...loading 'scripts/mkoxide.shader'
...loading 'scripts/cpm22.shader'
...loading 'scripts/sweltdm4.shader'
...loading 'scripts/69pickup1.shader'
...loading 'scripts/decker_sky.shader'
...loading 'scripts/decker_light.shader'
...loading 'scripts/decker_sfx.shader'
...loading 'scripts/decker_grates.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/deck-tele.shader'
...loading 'scripts/hub3media.shader'
...loading 'scripts/mars.shader'
...loading 'scripts/nodm2.shader'
...loading 'scripts/acid.shader'
...loading 'scripts/cpm17.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/sweltdm3.shader'
...loading 'scripts/blemish.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/mrcq3dm5.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/mrcleantex_1.shader'
...loading 'scripts/ik_sky.shader'
...loading 'scripts/d3xf2.shader'
...loading 'scripts/decker.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
73 arenas parsed
32 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 786818 bytes of code
cgame loaded in 5380768 bytes on the hunk
----- FS_Startup -----
Current search path:
C:\Programme\Quake III Arena\cpma\z-cpma-pak140.pk3 (402 files)
C:\Programme\Quake III Arena/cpma
C:\Programme\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Programme\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Programme\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Programme\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Programme\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Programme\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Programme\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Programme\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Programme\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Programme\Quake III Arena\baseq3\map_cpmctf5.pk3 (16 files)
C:\Programme\Quake III Arena\baseq3\map_cpmctf3.pk3 (118 files)
C:\Programme\Quake III Arena\baseq3\map_cpmctf2.pk3 (57 files)
C:\Programme\Quake III Arena\baseq3\map_cpmctf1.pk3 (45 files)
C:\Programme\Quake III Arena\baseq3\map_cpma3.pk3 (10 files)
C:\Programme\Quake III Arena\baseq3\map_cpm9.pk3 (10 files)
C:\Programme\Quake III Arena\baseq3\map_cpm8.pk3 (13 files)
C:\Programme\Quake III Arena\baseq3\map_cpm7.pk3 (15 files)
C:\Programme\Quake III Arena\baseq3\map_cpm6.pk3 (41 files)
C:\Programme\Quake III Arena\baseq3\map_cpm5.pk3 (7 files)
C:\Programme\Quake III Arena\baseq3\map_cpm4a.pk3 (74 files)
C:\Programme\Quake III Arena\baseq3\map_cpm4.pk3 (7 files)
C:\Programme\Quake III Arena\baseq3\map_cpm3a.pk3 (79 files)
C:\Programme\Quake III Arena\baseq3\map_cpm3.pk3 (28 files)
C:\Programme\Quake III Arena\baseq3\map_cpm29.pk3 (78 files)
C:\Programme\Quake III Arena\baseq3\map_cpm28.pk3 (33 files)
C:\Programme\Quake III Arena\baseq3\map_cpm27.pk3 (95 files)
C:\Programme\Quake III Arena\baseq3\map_cpm26_cpmctf4.pk3 (100 files)
C:\Programme\Quake III Arena\baseq3\map_cpm25.pk3 (59 files)
C:\Programme\Quake III Arena\baseq3\map_cpm24.pk3 (44 files)
C:\Programme\Quake III Arena\baseq3\map_cpm23.pk3 (91 files)
C:\Programme\Quake III Arena\baseq3\map_cpm22.pk3 (60 files)
C:\Programme\Quake III Arena\baseq3\map_cpm21.pk3 (93 files)
C:\Programme\Quake III Arena\baseq3\map_cpm20.pk3 (82 files)
C:\Programme\Quake III Arena\baseq3\map_cpm2.pk3 (14 files)
C:\Programme\Quake III Arena\baseq3\map_cpm1a.pk3 (57 files)
C:\Programme\Quake III Arena\baseq3\map_cpm19.pk3 (58 files)
C:\Programme\Quake III Arena\baseq3\map_cpm18r.pk3 (79 files)
C:\Programme\Quake III Arena\baseq3\map_cpm18.pk3 (77 files)
C:\Programme\Quake III Arena\baseq3\map_cpm17.pk3 (71 files)
C:\Programme\Quake III Arena\baseq3\map_cpm16.pk3 (34 files)
C:\Programme\Quake III Arena\baseq3\map_cpm15.pk3 (28 files)
C:\Programme\Quake III Arena\baseq3\map_cpm14.pk3 (86 files)
C:\Programme\Quake III Arena\baseq3\map_cpm13.pk3 (72 files)
C:\Programme\Quake III Arena\baseq3\map_cpm12.pk3 (20 files)
C:\Programme\Quake III Arena\baseq3\map_cpm11a.pk3 (18 files)
C:\Programme\Quake III Arena\baseq3\map_cpm11.pk3 (15 files)
C:\Programme\Quake III Arena\baseq3\map_cpm10.pk3 (16 files)
C:\Programme\Quake III Arena\baseq3\mapmedia.pk3 (167 files)
C:\Programme\Quake III Arena\baseq3\common-spog.pk3 (29 files)
C:\Programme\Quake III Arena/baseq3
----------------------
26284 files in pk3 files
********************
ERROR: Client/Server game mismatch: baseq3-1/cpma-1
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600/PCI/SSE2/3DNOW!/forceSW
GL_VERSION: 2.0.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/backpack.shader'
...loading 'scripts/bfg.shader'
...loading 'scripts/console.shader'
...loading 'scripts/cpma_ui.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/font3w.shader'
...loading 'scripts/freeze.shader'
...loading 'scripts/grapple.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/invis.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/netgraph.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/players.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/noctf3.shader'
...loading 'scripts/cpmctf3.shader'
...loading 'scripts/ninemil-ctf1.shader'
...loading 'scripts/ninemil-ctf2.shader'
...loading 'scripts/cpmctf1.shader'
...loading 'scripts/wdw3team1.shader'
...loading 'scripts/cpm8.shader'
...loading 'scripts/r_tourney4.shader'
...loading 'scripts/mrcq3t3.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/lun_cpm18.shader'
...loading 'scripts/cpm4a.shader'
...loading 'scripts/swelt_evil8.shader'
...loading 'scripts/cpm3a.shader'
...loading 'scripts/swelt_majestic.shader'
...loading 'scripts/cpm3.shader'
...loading 'scripts/cpm29.shader'
...loading 'scripts/cpm28.shader'
...loading 'scripts/cpm27.shader'
...loading 'scripts/cpm26.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/cpm25.shader'
...loading 'scripts/cpm24.shader'
...loading 'scripts/cpm23.shader'
...loading 'scripts/devilpunch.shader'
...loading 'scripts/mkoxide.shader'
...loading 'scripts/cpm22.shader'
...loading 'scripts/sweltdm4.shader'
...loading 'scripts/69pickup1.shader'
...loading 'scripts/decker_sky.shader'
...loading 'scripts/decker_light.shader'
...loading 'scripts/decker_sfx.shader'
...loading 'scripts/decker_grates.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/deck-tele.shader'
...loading 'scripts/hub3media.shader'
...loading 'scripts/mars.shader'
...loading 'scripts/nodm2.shader'
...loading 'scripts/acid.shader'
...loading 'scripts/cpm17.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/sweltdm3.shader'
...loading 'scripts/blemish.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/mrcq3dm5.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/mrcleantex_1.shader'
...loading 'scripts/ik_sky.shader'
...loading 'scripts/cmp11a.shader'
...loading 'scripts/d3xf2.shader'
...loading 'scripts/decker.shader'
...loading 'scripts/terrademoQ3.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/base_door.shader'
----- finished R_Init -----
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 574500 bytes of code
ui loaded in 1927648 bytes on the hunk
74 arenas parsed
35 bots parsed
trying icons/iconf_neutral1.TGA...
PunkBuster Client: Not Connected to a Server
]\condump q3prob.txt
Dumped console text to q3prob.txt.
screen
- i updated pb already
i gota problem with cpma
everytime i wanna connect to an cpma server q3 -> quake3 abort the connect
->" PunkBuster Client: Not Connected to a Server"
console
\reconnect
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
81.27.73.100:27985 resolved to 81.27.73.100:27985
PunkBuster Client: Connected to Server 81.27.73.100:27985
mis-typed CD key?
WARNING: You are missing some files referenced by the server:
cpma/z-cpma-pak141.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600/PCI/SSE2/3DNOW!/forceSW
GL_VERSION: 2.0.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/noctf3.shader'
...loading 'scripts/cpmctf3.shader'
...loading 'scripts/ninemil-ctf1.shader'
...loading 'scripts/ninemil-ctf2.shader'
...loading 'scripts/cpmctf1.shader'
...loading 'scripts/wdw3team1.shader'
...loading 'scripts/cpm8.shader'
...loading 'scripts/r_tourney4.shader'
...loading 'scripts/mrcq3t3.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/lun_cpm18.shader'
...loading 'scripts/cpm4a.shader'
...loading 'scripts/swelt_evil8.shader'
...loading 'scripts/cpm3a.shader'
...loading 'scripts/swelt_majestic.shader'
...loading 'scripts/cpm3.shader'
...loading 'scripts/cpm29.shader'
...loading 'scripts/cpm28.shader'
...loading 'scripts/cpm27.shader'
...loading 'scripts/cpm26.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/cpm25.shader'
...loading 'scripts/cpm24.shader'
...loading 'scripts/cpm23.shader'
...loading 'scripts/devilpunch.shader'
...loading 'scripts/mkoxide.shader'
...loading 'scripts/cpm22.shader'
...loading 'scripts/sweltdm4.shader'
...loading 'scripts/69pickup1.shader'
...loading 'scripts/decker_sky.shader'
...loading 'scripts/decker_light.shader'
...loading 'scripts/decker_sfx.shader'
...loading 'scripts/decker_grates.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/deck-tele.shader'
...loading 'scripts/hub3media.shader'
...loading 'scripts/mars.shader'
...loading 'scripts/nodm2.shader'
...loading 'scripts/acid.shader'
...loading 'scripts/cpm17.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/sweltdm3.shader'
...loading 'scripts/blemish.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/mrcq3dm5.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/mrcleantex_1.shader'
...loading 'scripts/ik_sky.shader'
...loading 'scripts/d3xf2.shader'
...loading 'scripts/decker.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
73 arenas parsed
32 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 786818 bytes of code
cgame loaded in 5380768 bytes on the hunk
----- FS_Startup -----
Current search path:
C:\Programme\Quake III Arena\cpma\z-cpma-pak140.pk3 (402 files)
C:\Programme\Quake III Arena/cpma
C:\Programme\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Programme\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Programme\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Programme\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Programme\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Programme\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Programme\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Programme\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Programme\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Programme\Quake III Arena\baseq3\map_cpmctf5.pk3 (16 files)
C:\Programme\Quake III Arena\baseq3\map_cpmctf3.pk3 (118 files)
C:\Programme\Quake III Arena\baseq3\map_cpmctf2.pk3 (57 files)
C:\Programme\Quake III Arena\baseq3\map_cpmctf1.pk3 (45 files)
C:\Programme\Quake III Arena\baseq3\map_cpma3.pk3 (10 files)
C:\Programme\Quake III Arena\baseq3\map_cpm9.pk3 (10 files)
C:\Programme\Quake III Arena\baseq3\map_cpm8.pk3 (13 files)
C:\Programme\Quake III Arena\baseq3\map_cpm7.pk3 (15 files)
C:\Programme\Quake III Arena\baseq3\map_cpm6.pk3 (41 files)
C:\Programme\Quake III Arena\baseq3\map_cpm5.pk3 (7 files)
C:\Programme\Quake III Arena\baseq3\map_cpm4a.pk3 (74 files)
C:\Programme\Quake III Arena\baseq3\map_cpm4.pk3 (7 files)
C:\Programme\Quake III Arena\baseq3\map_cpm3a.pk3 (79 files)
C:\Programme\Quake III Arena\baseq3\map_cpm3.pk3 (28 files)
C:\Programme\Quake III Arena\baseq3\map_cpm29.pk3 (78 files)
C:\Programme\Quake III Arena\baseq3\map_cpm28.pk3 (33 files)
C:\Programme\Quake III Arena\baseq3\map_cpm27.pk3 (95 files)
C:\Programme\Quake III Arena\baseq3\map_cpm26_cpmctf4.pk3 (100 files)
C:\Programme\Quake III Arena\baseq3\map_cpm25.pk3 (59 files)
C:\Programme\Quake III Arena\baseq3\map_cpm24.pk3 (44 files)
C:\Programme\Quake III Arena\baseq3\map_cpm23.pk3 (91 files)
C:\Programme\Quake III Arena\baseq3\map_cpm22.pk3 (60 files)
C:\Programme\Quake III Arena\baseq3\map_cpm21.pk3 (93 files)
C:\Programme\Quake III Arena\baseq3\map_cpm20.pk3 (82 files)
C:\Programme\Quake III Arena\baseq3\map_cpm2.pk3 (14 files)
C:\Programme\Quake III Arena\baseq3\map_cpm1a.pk3 (57 files)
C:\Programme\Quake III Arena\baseq3\map_cpm19.pk3 (58 files)
C:\Programme\Quake III Arena\baseq3\map_cpm18r.pk3 (79 files)
C:\Programme\Quake III Arena\baseq3\map_cpm18.pk3 (77 files)
C:\Programme\Quake III Arena\baseq3\map_cpm17.pk3 (71 files)
C:\Programme\Quake III Arena\baseq3\map_cpm16.pk3 (34 files)
C:\Programme\Quake III Arena\baseq3\map_cpm15.pk3 (28 files)
C:\Programme\Quake III Arena\baseq3\map_cpm14.pk3 (86 files)
C:\Programme\Quake III Arena\baseq3\map_cpm13.pk3 (72 files)
C:\Programme\Quake III Arena\baseq3\map_cpm12.pk3 (20 files)
C:\Programme\Quake III Arena\baseq3\map_cpm11a.pk3 (18 files)
C:\Programme\Quake III Arena\baseq3\map_cpm11.pk3 (15 files)
C:\Programme\Quake III Arena\baseq3\map_cpm10.pk3 (16 files)
C:\Programme\Quake III Arena\baseq3\mapmedia.pk3 (167 files)
C:\Programme\Quake III Arena\baseq3\common-spog.pk3 (29 files)
C:\Programme\Quake III Arena/baseq3
----------------------
26284 files in pk3 files
********************
ERROR: Client/Server game mismatch: baseq3-1/cpma-1
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600/PCI/SSE2/3DNOW!/forceSW
GL_VERSION: 2.0.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/backpack.shader'
...loading 'scripts/bfg.shader'
...loading 'scripts/console.shader'
...loading 'scripts/cpma_ui.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/font3w.shader'
...loading 'scripts/freeze.shader'
...loading 'scripts/grapple.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/invis.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/netgraph.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/players.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/noctf3.shader'
...loading 'scripts/cpmctf3.shader'
...loading 'scripts/ninemil-ctf1.shader'
...loading 'scripts/ninemil-ctf2.shader'
...loading 'scripts/cpmctf1.shader'
...loading 'scripts/wdw3team1.shader'
...loading 'scripts/cpm8.shader'
...loading 'scripts/r_tourney4.shader'
...loading 'scripts/mrcq3t3.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/lun_cpm18.shader'
...loading 'scripts/cpm4a.shader'
...loading 'scripts/swelt_evil8.shader'
...loading 'scripts/cpm3a.shader'
...loading 'scripts/swelt_majestic.shader'
...loading 'scripts/cpm3.shader'
...loading 'scripts/cpm29.shader'
...loading 'scripts/cpm28.shader'
...loading 'scripts/cpm27.shader'
...loading 'scripts/cpm26.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/cpm25.shader'
...loading 'scripts/cpm24.shader'
...loading 'scripts/cpm23.shader'
...loading 'scripts/devilpunch.shader'
...loading 'scripts/mkoxide.shader'
...loading 'scripts/cpm22.shader'
...loading 'scripts/sweltdm4.shader'
...loading 'scripts/69pickup1.shader'
...loading 'scripts/decker_sky.shader'
...loading 'scripts/decker_light.shader'
...loading 'scripts/decker_sfx.shader'
...loading 'scripts/decker_grates.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/deck-tele.shader'
...loading 'scripts/hub3media.shader'
...loading 'scripts/mars.shader'
...loading 'scripts/nodm2.shader'
...loading 'scripts/acid.shader'
...loading 'scripts/cpm17.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/sweltdm3.shader'
...loading 'scripts/blemish.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/mrcq3dm5.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/mrcleantex_1.shader'
...loading 'scripts/ik_sky.shader'
...loading 'scripts/cmp11a.shader'
...loading 'scripts/d3xf2.shader'
...loading 'scripts/decker.shader'
...loading 'scripts/terrademoQ3.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/base_door.shader'
----- finished R_Init -----
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 574500 bytes of code
ui loaded in 1927648 bytes on the hunk
74 arenas parsed
35 bots parsed
trying icons/iconf_neutral1.TGA...
PunkBuster Client: Not Connected to a Server
]\condump q3prob.txt
Dumped console text to q3prob.txt.
screen
- i updated pb already
cpma/z-cpma-pak141.pk3
As I said...
lunch ------>
like nellie said
:S