moviecfg
•
20 Jan 2008, 15:12
•
Journals
hiii
i want to do a lil fragmovie and im rly nub in that case...so i have some questions...
is this right? :
1. i save my demos after a war in an other folder...then i need to load 1 demo and record it @ replay with cl_avidemo 30 to get a lot of screenshots
2. i need to exec a good movie cfg while im recording
3. i can do timescale "x" untill im around 10 seconds before im @ the scene with the kills...then i do cl_avidemo 30 and timescale 1 ...when the scene stopped i can stop recording
4. i need virtualdub to make an .avi with the screenshots
5. editing avi @ sony vegas etc...
if this is true i need a good moviecfg..pls gimme a downloadlink :P
pls...need ur help :)
greetz razzah
i want to do a lil fragmovie and im rly nub in that case...so i have some questions...
is this right? :
1. i save my demos after a war in an other folder...then i need to load 1 demo and record it @ replay with cl_avidemo 30 to get a lot of screenshots
2. i need to exec a good movie cfg while im recording
3. i can do timescale "x" untill im around 10 seconds before im @ the scene with the kills...then i do cl_avidemo 30 and timescale 1 ...when the scene stopped i can stop recording
4. i need virtualdub to make an .avi with the screenshots
5. editing avi @ sony vegas etc...
if this is true i need a good moviecfg..pls gimme a downloadlink :P
pls...need ur help :)
greetz razzah
seta cg_fov 100
seta cg_gunx "2"
seta cg_guny "0"
seta cg_gunz "0.5"
seta r_picmip "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_detailtextures "1"
seta r_overBrightBits "1"
seta r_mapOverBrightBits "3"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_bloodTime "0"
seta cg_drawcrosshair "5"
seta cg_crosshaircolor "white"
seta cg_crosshairsize "48"
seta b_tracers "0"
seta r_intensity 1.5
nimm lieber was >= 100.. wird zwar etwas mehr platz beanspruchen, sieht aber dafür auch geiler aus.
1mb
10mb
100mb
1000mb
10.000 mb ?
hab ka wie ich das einschätzen soll :/
btw 200 is besser
:<>
seta r_dlightBacks 1
seta r_drawSun 1
seta r_dynamiclight 0
seta r_facePlaneCull 1
seta r_fastsky 0
seta r_finish 1
seta r_flares 1
seta r_fullscreen 1
seta r_gamma 1.3
seta r_highQualityVideo 1
seta r_ignoreFastPath 0
seta r_ignoreGLErrors 1
seta r_intensity 1.5
seta r_ignorehwgamma 1
seta r_inGameVideo 1
seta r_lodbias 0
seta r_lodCurveError 250
seta r_normallength 0.5
seta r_oldMode
seta r_overBrightBits 1.5
seta r_mapOverBrightBits "3"
seta cg_reticleBrightness 1.5
seta r_picmip 0
seta r_primitives 0
seta r_railCoreWidth 1
seta r_railSegmentLength 32
seta r_railWidth 16
seta r_rmse 0.0
seta r_roundImagesDown 2
seta r_simpleMipMaps 1
seta r_subdivisions 0
seta r_swapInterval 0
seta r_textureMode GL_LINEAR_MIPMAP_LINEAR
seta r_trisColor 1.0 1.0 1.0 1.0
seta r_glDriver opengl32 unsafe
seta r_allowExtensions 1 unsafe
seta r_ext_compressed_textures 1 unsafe
seta r_ext_gamma_control 1 unsafe
seta r_ext_multitexture 1 unsafe
seta r_ext_compiled_vertex_array 1 unsafe
seta r_glIgnoreWicked3D 0 unsafe
seta r_ext_ATI_pntriangles 0 unsafe
seta r_ati_truform_tess 0 unsafe
seta r_ati_truform_normalmode GL_PN_TRIANGLES_NORMAL_MODE_LINEAR unsafe
seta r_ati_truform_pointmode GL_PN_TRIANGLES_POINT_MODE_LINEAR unsafe
seta r_ati_fsaa_samples 0 unsafe
seta r_ext_texture_filter_anisotropic 0 unsafe
seta r_ext_NV_fog_dist 0 unsafe
seta r_nv_fogdist_mode GL_EYE_RADIAL_NV unsafe
seta r_ext_texture_env_add 1 unsafe
seta r_clampToEdge 1 unsafe
seta r_texturebits 32 unsafe
seta r_colorbits 32 unsafe
seta r_stereo 0 unsafe
seta r_stencilbits 32 unsafe
seta r_depthbits 32 unsafe
seta r_mode 6 unsafe
seta r_smp 0 unsafe
this pwnz
ME=GOD