3dsmax / modelling
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29 Apr 2008, 13:22
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Journals
I have a school project which requires quite a lot of designing before I can actually start working on it therefor I'd need to learn modelling. (probably some other program could be a better option for starting so feel free to suggest)
I'd like to learn the quite basic of modelling with 3dsmax or any other similiar, maybe more simple, program due to timelimit of the project.
basically I need to design and build a hometheatre "box", it would include an amplifier, speakers, subwoofer enough space for TV etc. any good tutorials / guides for such? I tried googling a bit but seems there isnt much stuff with so basic modelling.
thanks in advance.
I'll try with autocad aswell, though Ive completely forgotten how to use it by now and it would be nice to have the project in 3D so guess autocad isnt quite enough for it.
I'd like to learn the quite basic of modelling with 3dsmax or any other similiar, maybe more simple, program due to timelimit of the project.
basically I need to design and build a hometheatre "box", it would include an amplifier, speakers, subwoofer enough space for TV etc. any good tutorials / guides for such? I tried googling a bit but seems there isnt much stuff with so basic modelling.
thanks in advance.
I'll try with autocad aswell, though Ive completely forgotten how to use it by now and it would be nice to have the project in 3D so guess autocad isnt quite enough for it.
http://www.videocopilot.net/tutorials.html?id=78
Try one of these video tutorials
http://library.creativecow.net/video-tutorials/cinema4d
I guess I've been brainwashed by Autodesk.
14:44:47| <@decem> need to design this home theatre box, getting kinda boring to redraw it on paper everytime I think of something cool to add or change
and its kinda complex from inside so drawing it inside out would be quite troublesome, its good for sketching but.. :l
But from what I've heard SketchUp is pretty decent, if you don't need the utmost detail accuracy.
Blender needs more time, at least as much as 3D Studio max.
http://www.solidworks.com
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=4246282
http://www.3ds.com/products/catia/
sketchup is fine for larger, more block-a-like sketching but even then you desire for more advanced modelling, really not worth it unless you need to do something quickly.
http://www.saunalahti.fi/~peoples/fr/
Didn't took too long to do in Cinema 4D, but I did those few years ago, and the other part is unfinished. Still, it is a lot easier to do stuff in a CAD program, as it is designed to do things for the mm. But, if that level of accuracy isn't needed, C4D is pretty easy, or was, it has been years since I've used it. As you've presumably used AutoCAD before, Inventor isn't that hard to learn either.
All in all, 3d modeling is like programming, when you learn the first, it doesn't take long to learn others.
http://www.3d-resources.com/cinema_4d_tutorials/basic_cinema_4d_tutorial.html
around 1 hour till my purchase of C4D is finished. :p
Awesome resource, I used it alot. I learned a lot by going through their tutorials, amongst them Ferrari Modena, Stihl Chainsaw and many others. I still have the magazine on my PC somewhere... from year 2005(10numbers).
Amplifier
Speakers
Televisions
I think I saw some home theatre chairs there for free etc.
Change renderer to Mental Ray, use the new ProMaterials shipped with 3DS Max 2009, put on Photographic Exposure from Environment settings, put some photometric lights somewhere and render away... Easy bash. :)
Modelling something basic is a good excercise, though. :)
Since, I don't need them anymore, I don't use Cinema 4D anymore. I have a legit license for my current program.