how to capture using image-et?
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22 Sep 2009, 12:24
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Journals
firstly, you'd want to have everything setup properly with a separate copy of W:ET 2.60b + etpro 3.2.6
now that everything is setup, you are set to perform your very own capture
If everything went fine, you should have ended up with a new folder named <screenshots> inside of /etpro/ containing a subfolder with your <demoname> and yet another subfolder with the <timestamp>. it should contain your captured frames. making a movie out of this will be another tutorial by itself /me pokes at ag0n :3
- create a new empty folder named WET with two subfolders named etmain and etpro
- copy in it the following files from your current game folder
- /ET.exe
- /etmain/mp_bin.pk3,pak{0-2}.pk3,cgame_mp_x86.dll,ui_mp_x86.dll
- /etpro/etpro-3_2_6.pk3,cgame_mp_x86.dll,ui_mp_x86.dll
- also copy into etmain custom maps such as adlernest.pk3,supply.pk3,etc
- extract the contents of image-et into the newly created WET folder
- create a shortcut pointing to image-et.exe
- add +set fs_game etpro to the target line
- click here to download a movie config if you don't already have one
- place it inside of etmain
now that everything is setup, you are set to perform your very own capture
- select the demo of your choice and place it into /etpro/demos/
- create the folder if it doesn't yet exist
- start the game with image-et using the previously created shortcut
- load the demo using the replay menu
- use the keypad keys to seek where you want to capture
- using the game console, set img_captureFps to your preferred clip framerate
- common values for framerate include 25 and 30
- still using console, set img_motionBlur to 1 to enable motion blur
- press F1 to start capturing
- watch everything capture in realtime
- press F2 to stop capturing when you are done
If everything went fine, you should have ended up with a new folder named <screenshots> inside of /etpro/ containing a subfolder with your <demoname> and yet another subfolder with the <timestamp>. it should contain your captured frames. making a movie out of this will be another tutorial by itself /me pokes at ag0n :3
just put them in to my movie cfg or do i make a separate like old image?
since you have binded F1 as cl_avidemo 1
Will it be used before the recording starts by image or after?
/bind x "timescale 1 ; img_motionBlur 1 ; cg_drawRoundTimer 0 ; img_captureFps 90 ; cl_avidemo 1"
to stop capture, use cl_avidemo 0
like if i put motionblur on then i get super slowmotion and for forwarding demo i need laggy timescale 1000.
my point is that if i do exactly my bind mentioned above and eg i had before img_capturefps 50 then will the first fram be 50 or 90?
u can use this also