If you haven't heard the news about Infinity Ward dropping dedicated servers for CoD:MW2, you might have been living under a rock or you do not follow CoD news at all. Something closer to home however is that John Carmack, technical director at id Software, has expressed his desire to skip dedicated servers for Rage, id's upcoming post apocalyptic shooter to be released When It's Done. Dedicated servers are something of a remnant of the early days of PC gaming, according to Carmack, who was responsible for some of the greatest technology which has defined the shape of games as we know them today. His most well known work is probably the Quake 3 Arena engine, which powered a wide array of games including Return to Castle Wolfenstein, Wolfenstein: Enemy Territory and the Call of Duty series.
Via Variety
Meanwhile, the game developer behind W:ET, Splash Damage, has announced they will continue to support dedicated servers on the PC for their upcoming fps game BRINK, to be released in Spring 2010.
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Via Variety
Meanwhile, the game developer behind W:ET, Splash Damage, has announced they will continue to support dedicated servers on the PC for their upcoming fps game BRINK, to be released in Spring 2010.
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