Getting the latest ET-Xreal
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16 Jul 2011, 10:23
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Tutorials
Hello,
ET-Xreal is the closed thing we're going to get to ET-2 (in my opinion) and its constantly being developed by Tr3b and his team. The snapshot posted on crossfire is already out of date by a few months. Therefore I'm going to show you how to obtain the latest content through sourceforge/git.
Note this is for Windows Only!
Download and install all these!
For this tutorial we're going to use msys's BASH mode which is basically like using linux in windows.
There's 3 main parts of the project we need:
You can see these all on the xreal sourceforge website (http://xreal.git.sourceforge.net/git/gitweb-index.cgi).
This tutorial will not teach you how to use bash but if you follow the screenshots you should be able to work it out.
Within this solution there are 4 important sub projects: ETXreaL, etmain_game, etmain_ui, etmain_cgame.
Right click on the ETXreaL project in visual studio and click build. Once finished, copy the exe file from ETXreaL/bin32 into ETXreaL (i.e. move it up one directory). If you have problems try moving from debug mode to release mode at the top.
similarly right click on etmain_ui, etmain_game and etmain_cgame and click build. These automatically enter etmain so no need to copy anything.
To player load ETXreaL.exe and enter a map just as you would with normal ET. I would suggest using devmap, developer 1 and logfile 2 as if you find any bugs they'll be more information to report on sourceforge.
/devmap oasis; developer 1; logfile 2
Using the git tool again do 'git pull' in each of ETXreaL, etmain and omni-bot
ET-Xreal is the closed thing we're going to get to ET-2 (in my opinion) and its constantly being developed by Tr3b and his team. The snapshot posted on crossfire is already out of date by a few months. Therefore I'm going to show you how to obtain the latest content through sourceforge/git.
Note this is for Windows Only!
Programs needed
- msysgit - http://code.google.com/p/msysgit/
- MS Visual Studio 2010 - http://www.microsoft.com/visualstudio/en-us/products/2010-editions/express
Download and install all these!
For this tutorial we're going to use msys's BASH mode which is basically like using linux in windows.
Obtaining the code
There's 3 main parts of the project we need:
- Render/Engine
- ETMain replacement
- Omni-bot
You can see these all on the xreal sourceforge website (http://xreal.git.sourceforge.net/git/gitweb-index.cgi).
This tutorial will not teach you how to use bash but if you follow the screenshots you should be able to work it out.
1. Open Msysgit BASH and create a new folder somewhere then perform a git clone of ET-XreaL
2. enter the ET-XreaL folder and clone the ETMain replacement
3. clone omni-bot code
4. create visual studio 2010 solution
Within this solution there are 4 important sub projects: ETXreaL, etmain_game, etmain_ui, etmain_cgame.
5. compile ETXreaL.exe
Right click on the ETXreaL project in visual studio and click build. Once finished, copy the exe file from ETXreaL/bin32 into ETXreaL (i.e. move it up one directory). If you have problems try moving from debug mode to release mode at the top.
6. compile ET dlls
similarly right click on etmain_ui, etmain_game and etmain_cgame and click build. These automatically enter etmain so no need to copy anything.
Play the game
To player load ETXreaL.exe and enter a map just as you would with normal ET. I would suggest using devmap, developer 1 and logfile 2 as if you find any bugs they'll be more information to report on sourceforge.
/devmap oasis; developer 1; logfile 2
Updating
Using the git tool again do 'git pull' in each of ETXreaL, etmain and omni-bot
who doesnt want et2
New models? new objectives? new maps? :\
will be a nice moviemaking tool maybe, not a game to play and not a possible et2
http://www.moddb.com/mods/etxreal/images
+ volumetric/dynamic shadows
http://www.youtube.com/user/WolfETPlus#p/u/0/KoR9-T8r5kg
http://www.youtube.com/watch?v=PkP3GL_fZ4g
This means that you'll be getting better FPS with ET-XreaL than with regular ET.
Plz tell me
guess..
some programms for ET are also compatible with cod4 so stfu
this is a new engine ("et.exe") based at the old quake 3 engine (also known as idtech 3) with improved visuals n stuff.
Cod4 has a "better" engine for a while, i don't understand why would you want to replace it. Just learn how to tweak the config properly in order to get the same visual effect as et xreal.
you missed the point and dont get why im asking for .. but nvm you're welcome