Fragarea : Scrapyard
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13 Jun 2011, 12:37
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Videos
Produced by quaky
Duration : 1:45
Resolution : 720p @30fps , 1080p @30fps
Codec : x264/AVC , NeroAAC
Starring :
Lagg3r, Butchji, Freeze, mAus, Ponte, Agera (Remind)
--
Primary : 720p @Megaupload
Mirror 2 : 1080p @Megaupload
Mirror 3 : youtube
BGM : Alt+f4 - Alt+F4
Duration : 1:45
Resolution : 720p @30fps , 1080p @30fps
Codec : x264/AVC , NeroAAC
Starring :
Lagg3r, Butchji, Freeze, mAus, Ponte, Agera (Remind)
--
Primary : 720p @Megaupload
Mirror 2 : 1080p @Megaupload
Mirror 3 : youtube
BGM : Alt+f4 - Alt+F4
too much lagg3r :P
(and saw already most of frags)
Either way it's kinda far away from your previous projects but i guess this is some kind of testclip or unfinished movie.
It's mostly a lagg3r movie, but thanks for the movie ;)
<3
-most of the frags are overused already
still 10/10
I really enjoyed watching although it was obviously not as good as the first 3 movies. For a short project it is quite amazing.
samael mad because he noticed quaky is way better than him
Im great fan of Fragarea 3, best movie for me so far after requiem
I don't think so, he's just good
I like his style.. and you are overrating yourself way to far bro
HUH?
you better have a good explanation...
Song was German btw
Quality is nice but slighty flashes synchronized with music are annoying for me and I can see some issues with curves and polygons:
//--{Polygons}--//
seta r_lodCurveError "0"
seta r_lodscale "99999"
seta r_subdivisions "1"
And that's all what You need. Overall it's enjoyable clip. ;]
Java;)
Once I had idea to write ET code(C) to Java,but idk,ET has like 200 000 C code lines so..>.<
If you can do mostly C++ and OpenGL,then it's easy to make game engines or make OpenGL cheats(;D).So good luck with learning it;)
http://www.splashdamage.com/forums/showthread.php?t=21825
It's developed by one man,called Tr3b,he is proffesional coder,then Dushan,who works also on that.Just take a look at Xreal engine code by editing values,adding some things from OpenGL tutorials and you ill understand it as I do(learned OpenGL in 5months)
The idea about porting 'ET' to java, I'd say, you don't have a single clue what you're talking about. Nor you have a single clue what effort and time this would cost.
I'm not saying this because I want to bring you down, but if I was you, I'd actually read / learn something before writing such statements.
You keep on giving people the impressing you 'actually' know something. From what I've read from you, I can say you just don't.
The target wasn't converting ET C lines to Java:?
Well yes,I learned OpenGL by making my first own nerdy engine,it was some months ago,I learned OpenGL to make lights and make 2d to 3d.
Well I'm still trying figure out who I wanna be in future.
Because that,I'm learning every programming language/programming libaries little,to know it/use it.
But I'm most into PHP,because I'm rebuilding server tracker,I also like C#,it's easy,on desing way,easy to code fucntions.
So I agree with you.(C++ is too hard learning for me,but I can make little programms with it.)
I don't know the XReal 'core' too much, but when it comes to the graphical layer (OpenGL), I do know it offers GLSL (GL Shading Language) rendering, 64-bit HDR rendering pipeline, shadow mapping (gpu?), light interaction system (gpu!). It would make sense to let handle the following data by the present gpu.
To be fairly honest, XReal leads to nowhere and is nothing more than a bunch of unneeded / unnecessary "features" we basically don't need.
Edit: 2D to 3D conversion has nothing to do with the type of engine. Both 'types' are completely different :-)
Since I was testing it,the lightness was to to shy.Almost got eye cancer of it:<
I drawed Geometric (/_\) with OpenGL:D
Dx SDK offers a better base anyways (own point of view).
I have a slight guess of what you mean. You mix up the client side with the actual graphic layer. The client, that's what a game is about. The graphical layer (OpenGL, DirectX), is ... well, just the graphical size of realization (a general display of the client).
But I got my anserw,thank you:)
Btw,you are graphics artist or engine coder or what?
Overall I didn't think the clip was that great, but I guess it was just something to pass the time seeing as loads of people are begging for Fragarea 4 :)
EDiT: BRING ON THE TDM!
9/10
Coz its too short.
Seems to not be a full worthy follower of Fragarea 3, but still I enjoyed it.
Frags/soundtrack/editing/cfg were good, the only thing that wasn't that great are the colors, but that didn't hurt the clip itself that much.
Good work!
PS: One bad thing left -> it was too short. :'( Want to see more of your moviemaking skills!
best music like always :)
nice!
song name pls
bb quaky <3
+ frags (too much lagg3r)
- outro
- too short! :')
p.s. loluback
WTF
I'm famous ^^
Thanks for using my frags in the movie, love you :)
You are famous now!zomg
You got fanboy now.
kocham fragarea 3 i daje mu 10/10 ale ten klip jest zalosny :D
cf akurat to nie jest miejsce dla kreatywnych ludzi
Na Woody'ego poswiecilem hmm... 2-3 tygodnie (Zaraz po dostaniu nowego kompa, bo na starym w chuj wszystko wolno chodzilo + jakas dziwna jakosc wychodzila)? Jakby jeszcze bylby dodatkowy tydzien na to, to gruntownie bym zdebuggowal i poprawil. ;d
I have VLC player
it would be good but 5 years ago
http://www.youtube.com/watch?v=JZzdS79bWBo
or
http://www.youtube.com/watch?v=WK65p1tpdgE
(both probably for slomotion action)
Cheers!