Looking back at some of John Carmack’s earliest efforts, such as the Commander Keen series of lighthearted side-scrolling action games, it’s hard to imagine that he and his fellow developers would later create the Doom, Wolfenstein, and Quake series of violent first-person shooters.

“It wasn’t intended to come out that way,” he acknowledges, “but when it became possible to create 3D action games, we went with what was most effective in eliciting strong responses from our players. That turned out to be guns and monsters.”

In the process, Carmack helped usher in the age of the first-person shooter, forever altering the videogame landscape.

This article was originally posted at Apple Games


image: john_carmack