Fitting as its RTCW's 10th Birthday this week that on this edition of Creamy's biography we walk truly down memory lane! This article talks about LAN events and making the moving from Lemmings to gaming royalty with 4Kings and his aspirations of Quakecon glory.
Creamy looks back on... by TosspoT
Creamy Introduces Tac... by TosspoT
Introducing Creamy by TosspoT
who the hell is creamy? is he God or sth?
+1000
in life it feels so weird how people in many situations (even worse in competitive situations, but happens all the time there as well, even among like real top athletes) look back on some negative turning point and get this strong "I SHOULDNT HAVE DONE THAT, WHY DID I DO THAT" and go on and on about that in their head. even in many situations where by breaking it down, its not at all obvious that at the time doing x rather than y is the right choice.
just move on!! it also helps to realize that sometimes u can do the best informed decision and it will still make u loose (yes there is luck), might be that after it, it turns out u should have done something else (if u had some inhuman way of knowning, silly to even think obv)
just focus on making good informed decisions. when u mess up in the thought process, then just notice it and move on. by quickly moving on ur making a sick play that not many other people are capable of, take pride in moving on without whine and anger after a huge retarded play from ur part. its a fact that even those huge failures will happen to all, just try to learn from them.
i'll give one example. i have a long duel in ET where im not hitting shit and for some reason same goes for opponent, if its about lag, bad aiming or what ever doesnt matter. I wont start crying on comms while dueling about "LOL LAG" "HAHA IM SO LOW" or start making some silly jumps or prones or start doing 360 turns (hi someone i dont remember :D) I will not feel embarassed even if im the last one alive and all team is speccing me, I will try my best and often times take pride in not doing things mentioned above. winning that kinda duel actually feels pretty sweet often. why?
a) failed at aiming: yes
analyzing: very little u can do about it, happens why get mad
b) overcame a big obstacle many have, and just kept ur head together, resulting in higher chance of winning that duel
and about constant whining especially in officials, it goes without saying this is extremely retarded. its just as much the lost of good attitude that will loose u the game as it is the embarassing moment that made u loose that first map. u dont need to let something like that ruin the whole game, but teams almost always do (even the best, even in lan finals)
i think all i said makes alot of sense to most, but the hard part is to do it in action
i struggle with this alot and want to improve
but i guess i gave all those tips i know that will help. analyze ur anger and realize what are the effects of it etc. reward ur self (comes auto with right thinking) about not letting ur emotions get the best of u
also what is use of thinking about the past, all u should do is focuse on the now when ur playing
after the game u can review all the mistakes, as its even alot easier then, and u wont have such a clouded judgement of situations AND IT WONT MESS UP UR GAME
horrible writing, but might be worth suffering through and really start thinking about all this!
beAsty?
jumps and people starting to shake their crosshairs all over the place out of frustration is something that so many people do and fits what i was saying perfect, but had to throw in this 360 in there as well :D blah that i cant remember who it was, im quite sure it was a lan game and 1o1 between some very known players :<
I made a clip about it, should be online somewhere!
e: http://iron.pp.fi/et/etclips/toxic.avi
I think in the last few of years as people have been starting to spend less time thinking up strategies, studying opponents and really practicing tactics, in-game changes are a must.
In RTCW the perfect time for this can be after a total fail in the full stopwatch on a map. As you can see what went wrong then adjust your attack/defence to improve on the second round on the same map. Through this in teams I've played with we've rarely lost two rounds in a row.
ET is slightly different due to the two stopwatch round structure and I think the teams that have been most successful through ET has obviously been the ones with good in-game leadership, making the decisions when needed. ET teams are not really practicing rushes, but playing dynamically due to in-game decisions when things aren't working.
also spawn times I guess make on the fly tactics, or the one of 3/4 sets of defences we could have on a stage come into use.
Don't forget the time me and sharky put into watching demos for large periods, it was mainly for fun but it helped the teams tactical approach especially between myself and him IE we would call each other on decisions and say if certain things could / did work.
Huge +1 for this one!
http://www.own3d.tv/video/14222/GMPO_-_Road_to_QuakeCon_2003