Getting over my morbid fears that ET:QW will not be as great as many expect is no mean feat, but for the purpose of this article I am moving those thoughts to the back of my mind, in to a dark place where those fears can fester into nightmares and eventual chronic insomnia.
There is no doubt that ET's competitive scene has flourished since Quakecon 2006 and we are seeing LANs with substantial prizes being publicised every quarter and whilst this has come, in my opinion, at the cost of leaving the unclanned-play-for-fun-on-noobie-pubs scene all but dead, it is for the better. What I am quite interested in seeing though, in amongst the LANs, the defeat of Dignitas at the hands of zeroPoint! and possibly Loekino sending me naked pics of himself over the Internet is how the transition from ET is made to ET:QW.
Will it be that the most competitive top clans will expect the same LAN activity from ET's younger sibling immediately or will said top dogs remain in ET until she lies in her deathbed? Will there be a purist's revolt at ET:QW from the ET community as there was from the RTCW community to ET? After all, the transition from RTCW to ET wasn't so big that an entirely new graphical engine was implemented. How will players react to this sea change in gaming style, I have a strong feeling that many of today's best will not be able to cut it at the same level in ET:QW, although that feeling isn't quite as strong as my belief that England won't qualify for Euro 2008.
I'm not sure if people really do appreciate how different ET:QW is to ET. We're not just talking sexier graphics, psychotic aliens and a graphics engine that makes your rig it's gimp - although those are big changes - we're talking reallocation of skills and a definite shift towards the realm of Battlefield 2142. Gone are the days of simple human pawns pitted against each other to achieve minor objectives that have a minute bearing on the war - we're talking the Earth fighting alien motherfuckers for the sake of humankind. But I digress...
Will ET:QW be a LAN friendly game? Yes, of that there is no doubt in my mind. Will it be a game adopted by major LANs? Of that I'm not so sure. The simplicity of ET makes it easy to follow by anybody with an IQ similar to the data path on their PC (32 or 64, your choice) but ET:QW is a bit more involved and not so easy to follow. The playing field is a lot wider and there is a lot more going on simultaneously that is fairly complex to follow in your mind when you're not playing - just relaxing with the brain running at one quarter capacity (that's how I roll anyway). I'm not saying I won't enjoy it, I'm just wondering if it will be as spectator friendly - because let's face it Crossfire vs KiH at Quakecon was pretty fucking intense with TosspoT's commentary.
Will ET:QW be greeted by LAN organisations immediately with ET's grandfather rights? No, I really doubt it. In fact, I would go as far to say that ET:QW may not even be an official feature at this year's Quakecon tournament as the release time and event date are rapidly approaching each other. Even if we see ET:QW take off this year and get patched up a little by Splash Damage to fix teething problems by December, I wouldn't think LANs would start offering prize purses for it until mid-2008 at the earliest. Maybe I'm wrong and depending on how ET:QW turns out, I really hope I am, but those who have read any of my previous columns will know I tend to expect the worst in order to be pleased by the best.
There is no doubt that ET's competitive scene has flourished since Quakecon 2006 and we are seeing LANs with substantial prizes being publicised every quarter and whilst this has come, in my opinion, at the cost of leaving the unclanned-play-for-fun-on-noobie-pubs scene all but dead, it is for the better. What I am quite interested in seeing though, in amongst the LANs, the defeat of Dignitas at the hands of zeroPoint! and possibly Loekino sending me naked pics of himself over the Internet is how the transition from ET is made to ET:QW.
Will it be that the most competitive top clans will expect the same LAN activity from ET's younger sibling immediately or will said top dogs remain in ET until she lies in her deathbed? Will there be a purist's revolt at ET:QW from the ET community as there was from the RTCW community to ET? After all, the transition from RTCW to ET wasn't so big that an entirely new graphical engine was implemented. How will players react to this sea change in gaming style, I have a strong feeling that many of today's best will not be able to cut it at the same level in ET:QW, although that feeling isn't quite as strong as my belief that England won't qualify for Euro 2008.
I'm not sure if people really do appreciate how different ET:QW is to ET. We're not just talking sexier graphics, psychotic aliens and a graphics engine that makes your rig it's gimp - although those are big changes - we're talking reallocation of skills and a definite shift towards the realm of Battlefield 2142. Gone are the days of simple human pawns pitted against each other to achieve minor objectives that have a minute bearing on the war - we're talking the Earth fighting alien motherfuckers for the sake of humankind. But I digress...
Will ET:QW be a LAN friendly game? Yes, of that there is no doubt in my mind. Will it be a game adopted by major LANs? Of that I'm not so sure. The simplicity of ET makes it easy to follow by anybody with an IQ similar to the data path on their PC (32 or 64, your choice) but ET:QW is a bit more involved and not so easy to follow. The playing field is a lot wider and there is a lot more going on simultaneously that is fairly complex to follow in your mind when you're not playing - just relaxing with the brain running at one quarter capacity (that's how I roll anyway). I'm not saying I won't enjoy it, I'm just wondering if it will be as spectator friendly - because let's face it Crossfire vs KiH at Quakecon was pretty fucking intense with TosspoT's commentary.
Will ET:QW be greeted by LAN organisations immediately with ET's grandfather rights? No, I really doubt it. In fact, I would go as far to say that ET:QW may not even be an official feature at this year's Quakecon tournament as the release time and event date are rapidly approaching each other. Even if we see ET:QW take off this year and get patched up a little by Splash Damage to fix teething problems by December, I wouldn't think LANs would start offering prize purses for it until mid-2008 at the earliest. Maybe I'm wrong and depending on how ET:QW turns out, I really hope I am, but those who have read any of my previous columns will know I tend to expect the worst in order to be pleased by the best.
If the answer is no, then you're judging ALOT on having not played the game. Which is a bad basis for a column, some of your facts are unjust too, regarding Quakecon, Qcon is in August, QW is available for preorder now in the states, and it is coming out much sooner than you think.
Also as now one of the few survivors from xfire's transition from RTCW to ET, I can tell you there will be much whine when QW news goes up on here, but thats why we have filters! :D
But the main points still remain, I still think that ET:QW has a chance of not being supported as Quakecon. As of yet, no games have been officially announced although registrations have begun. ET was a Splash Damage project, as is ET:QW and in that respect I wouldn't be so sure as to it being an immediate tournament inclusion.
Don't forget that ET:QW still has no definite release date yet (May 23rd on Amazon seems unrealistic as the beta only opened up last week) and the closer that release date gets to August, the less chance there is of the game being supported. Why bother holding a competition to see who can play a game for a month, create a stable clan willing to travel to the venue and then compete for prizes on the basis of who sucks the least? Logistically it would make no sense and watching two teams do battle with the game as much as each other would do little to give the game good publicity, which is why it would make sense to let the game mature, get patched and get a stable base of clans and online cups/ladders/tournaments to improve the general skill level, before unleashing it on the public.
ET: QW=New ID Software game
If ETQW is released in time before QuakeCon there will be a compo, ofc ID want to promote their new game... =)
Assuming ET:QW is released before QuakeCon 2007 (which seems almost certain) it will most definately be a featured tournament. DOOM3 was and it was released only a month before QCon 2004, and only in the US at that. Despite what the QCon mandarins claim (or at least what they claimed when dropping ET for DOOM3 3 years ago) QCon exists partly (or even largely depending on your point of view) to serve the interests of ID Software, and ID's interests this year is selling as many copies of ET:QW as possible.
Whether ET:QW will feature at CPC3 (or 4 or whatever we're at by the time) is another story.
ET:QW will almost certainly be competition playable from the off. It'll be more ET than BF2/2142 due to the objective system, and it'll be playable at 6-v-6 and as spectator friendly as ET at 6-v-6 for the same reason ET is.
But...that's not to say it won't have to go through the same pain as ET did, the whine and the out-right hate pouring in it's direction from ET players who will resent it's very existence. There will undoubtedly be many teams not wanting to make the switch simply because doing so will make them "less good", and there will undoubtedly be many teams who will never make the switch, like lots of RTCW teams didn't for ET.
But like ET, ET:QW will NOT depend on what the ET community thinks of it. The ET community will not own ET:QW or determine it's future, just like the RTCW community didn't with ET. And that's a good thing IMO.
Now, I haven't played QuakeWars, and I don't have any insider information, but it seems that many people fail to realize that Enemy Territory Quake Wars will take the Enemy Territory out of W:ET, not the Wolfenstein out of RTCW and W:ET. At least to me, that's the most important thing that ET:QW will fail to satisfy.
The ET part comes from the objective system, which RTCW / ET and ET:QW all share in common. All 3 games are about capturing Enemy Territory.
Tho I agree, anyone wanting a spam-less SMG game should stick to ET, because ET:QW isn't looking anything like that.
There goes my point: I've few experience with RTCW, and i've played ET since it appeared in the scene as ETtest, and well, i must recognize it has been a great a game and tbh much greater than splashdamage could hope. But obviously even having that public, and being a free game totally able to be played in the highest competitions, it's already overplayed for the most of us. A new games generation is comming soon (and i'm not just talking about the directx10 games like crysis), and some oldschoolers were waiting for them since some time ago when they retired of ET.
The main idea of ETQW is just great, it has been a very nice idea to combine the q4 engine with the ET game play, introducing new gfx technology and bigger maps. Being able to do much more things than in ET or quake without losing the teamplay spirit. I know it sounds BF like, but i dont think (I dont WANT to think), that etqw is gonna be BF based. It sounds strange even for unexperienced ppl, that a game based on q4 engine, be BF based only because they've got the big mapping idea + vehicles etc.. If in ETQW remains the ET or Q aiming style i'm sure that its gonna bring public from RTCW, ET, BF and Quake (no cs plz :P). But all that we know atm is the main idea, and indeed IT's great.
Waiting for preorder in Spain :o)
hi gumifl3xibljiehZ0rgyzeihtorsauruSz
I think the only part that can confuse non-players is the ABBA stopwatch format and scoring system that goes with it, which is easy enough to understand once explained.
look at q3, unlike et it has more mods that are fun to play (talking about competitive play ofc).
why not try to find moders that are willing to make some kind of competition addon for etpro and make it more like cpma? ;)
Wait..
*release*
play
make an opinion
create a mod/stop playing/continue playing
kids does this:
whine..
whine..
*release*
play.. or whatever
On topic: Well remember that wolf: et has gone a long way as a comp game since release, so guess etqw will do the same
7vs7->6vs6->5vs5->6vs6, a pro-mod, lots of balancing, lots of new maps, ettv.. the list goes.. So one thing is for certain etqw wont for fill its comp possibilities at release, but guess that it will grow over time like wolf: et =)
EDIT: hahaha poster is the same guy that posted this: http://crossfire.nu/?x=column&mode=item&id=158 Sorry for taking you seriously.
One flaw in your argument - if everybody followed your 'guidelines' there would probably be half the journalism there is in the tech/gaming world. It's the whole point of previews.
I don't think you've even realised that this is all intended to get an argument going, so who is the fool? Because you're the only one to insult me.
Work it out brainfart.
EDIT: On a tangent...
Member For: 3 months and 2 days
Buddies: No buddies
...speaks volumes to me.
Previews = written by someone that have played the game and have a basis to write upon.... Have you played et: qw? oooooooooooooooooooooooooooooooooooooooooooooooooooops
And everyone should judge and whine about games they havnt played. You're way is better, I see it now. Very logical and smart.
And wow I dont have any friends in my profile:( YOU WIN!
Add me to your friends list, I will buy you a dictionary for Christmas this year <3
eh wrong :o (surprise really)
This a preview:
http://pc.ign.com/articles/681/681217p1.html
Ign has played et: qw and writes about it. So I think you're the one that has a lot to learn m8 =) You cant write a good preview without having ever played the game, thats quite logical.. Because you dont know anything about it, youre only guessing. And no journalists write previews based on guessing. (like you do)
More examples to prove my point:
http://www.eurogamer.net/article.php?article_id=62456 Eurogamer tries et: qw and writes a preview about it.
http://www.firingsquad.com/games/enemy_territory_quake_wars_preview/ - firingsquad tries et: qw and writes a preview about it.
http://www.1up.com/do/previewPage?cId=3157108 - 1up tries et: qw and writes a preview about it.
http://www.quake-wars.nl/content/view/78/2/ quake-wars.eu tries et: qw and writes a preview about it.
So you see? Previews are written by people that have played the game and a basis to write upon, not people just guessing / not knowing what they are writing about.
So to sum things up for you:
Preview: Someone has played the game while its in development and makes a preview of how the final product will be, based of his impression from the unfinished product.
Review: Someone tries a final product and writes about it.
So again: If you havnt played et: qw stop writing about it, as if you had.
Websites don't count for shit - anybody can write something up and post it to a website as it doesn't cost anything. I said pick up a magazine, a printed piece of work where things have to be edited so that they are of a sufficient quality to warrant spending money on them being printed.
Post as many links as you want, it's a crock of shit. If I had the time, I'd scan you in some PROPER_JOURNALISM_ so you could appreciate what a preview actually is. You talk about factual basis as if it's the most important mainstay of writing. Wrong. Something like 90% of our opinions are based on first sight, so if you see ET:QW as a load of crap from a few screenshots then your initial opinions have been made. I don't mean to piss on your parade but your tunnel-vision views are laughable and you clearly have no fucking concept of the broad spectrum of writing and journalism. Pick up The Times sometime and see how many of the journalists post opinion columns, with next to no factual basis - and that's a highly respected newspaper.
Well one of the links is to a preview that was printed in a magazine? ... ITS THE SAME SHIT, an preview isn’t better just because it was printed.. there is no difference, just face it please. (many gaming websites are way better than gaming magazines..)
So far im the one with sources and youre the one just talking shit. Another example of a preview based on facts/the dude that wrote it had played the game.. unlike you... http://www.pcgamer.com/images/QuakeWars%20Online.pdf oh and It was printed in a magazine... yeah cus that automatically makes it so much better.
So please get some sources or stop talking.
But as far as I've seen all reviews and videos game won't be so similar to W:ET where everything is moving towards pure SMG skill with disabling most of the spam and making new faster maps, i rly like that, because now skill counts and you can't do it without perfectly timed and coordinated team. ET:QW will be more spamish with all vehicles and arty things, with iron sights and not so linear weapons (not sure bout that). And i feel like the pace will be lil slower with maps being bigger and strafe removed.
Anyways we'll see how game works out soon, i just hope my poor pc can handle it :\
IMHO
Beside that, strafe is a bug which they kept cause of it's popularity.
http://www.youtube.com/watch?v=a3oSaeJtOGE
This may well be a world away from SMG centric SupplyDepot style shoot-outs, but it's very very close to the heart of W:ET as originally developed by SD.
Like I've said, if you want spam-less SMG action, stick to ET, ET:QW won't be your game. But please, don't call it a BF2 clone just cos it has vehicles, it's ET in almost every sense, as long as you remember that the ET you play today is not the ET SD originally made.
Also, I don't know why you keep repeating the fact that "it's ET" as some kind of point. Surely the name is totally irrelevant, and the fact that both W:ET and ET:QW both have a common objective system is just about the only thing these games have in common.
Forgive me for being pessimistic, but the fact that I can still join a random 32-slot ETPro public and get spammed beyond belief, even after ET has been "fixed" (with spam restrictions) doesn't give me much faith in ET:QW with regards to spam balance, considering the games are both made by SD. Recently I was Level 4 Signals on a public, defending the tank on Goldrush, I could literally put artillery every 15 seconds or so outside the gate, effectively blocking that route off entirely. Are we going to see this kind of 'balance' in ET:QW now that there are even more splash damage weapons? I don't doubt it. I guess when you level up with enough XP you can just double-click and it'll drop a Fusion Bomb on the enemy spawn.
In summary: the game looks seriously noobed.
I keep banging on about the ET relationship not because I expect ET:QW to be a direct replacement for ET but to re-inforce the fact that ET + vehicles <> BF2, which a lot of people are assuming (tho I guess I've got other threads on other websites in mind when saying that because not too many are banging the vehicles = BF2 drum here to be fair)
Besides, imagine being tasked with making a walk-through vid for ET using Fueldump (the map used in ET test / demo). You'd probably show the Allied Engie making the bridge, the Tank blowing the tunnel / depot doors, the Axis Engie constructing the defenses, the Allied Covert blowing them, the Allied Engie blowing the Fuel tank etc. You could easily make a walk-thru of Fueldump without showing any SMG action.
Also, ET has great big artillery guns and planes dropping bombs (as seen in that ET:QW vid), you just don't see them in ET cos they're "off map".
What's more, ET:QW is currently being beta tested for Clan play (I understand that several top US Clans are involved, no idea which, if any, Euro Clans are tho). I'm guessing that a lot of the spammier stuff can be turned off. I'm also guessing that vehicles will be able to be disabled as well.
So, it'll not be ET style SMG action that's for sure. But I don't think it'll be simply spam the shit out of everything with great big machines either.
its not like we all started playing et because there were so many fucking lans
I really don’t like reading articles about Quake Wars that are not supported by any real knowledge of the game. It lacks journalism.
Just wait until you have played it THEN I accept your critics (if there are any left).
Use of bad language in your reply has just confirmed my opinion about you.
If you don't like doing something, don't do it. It's fairly simple really, so I can safely assume you have nothing better to do or there is something wrong with you.
I can handle criticism very well, but when somebody bangs on about me having no factual basis and then you go on to speculate about games that will be featured at QC2007 when the organization running QC have given NO indication what games will be there just makes your response laughable.
Pot and kettle spring to mind. Fuck fuck fuck fuck?
hope to trash ET with his cheaters.
Free client to watch games and listen to shoutcasts
How it prolly will work out:
ET QW will sell huge, noobs will love it. The competitive players will have to wait +1 year before the game reaches its full potential when some Bani will step up and bring us a decent mod of the game.
Even with their beta testing I seriously doubt the game will be balanced out of the box, much like ETmain was one big abusefest.
myself i hate futuristic schikimiki stuff like the bf2142 because none of those robotics or whatever guns are not real and that sucks man, its someones or some peoples mind work imagining the future or whatever... i am waiting more for RTCW 2, the good old WW2 style...
http://www.gametrailers.com/gamepage.php?id=2214
ET was the easy version of RTCW that suited the not so good RTCW players as well as the casual gamers (ET is a free game).
I'm seriously looking forward to quake wars, even though it will never be RTCW, i'm just hoping it's a challenge to play.
ET should NEVER have been made, the original RTCW should have had continued support instead.
Let's hope id learn from their mistakes and make QW a fantastic game.