Just a few days after CDC3 and some days before the launch of ET:QW I just don't know how to see ET's future. Is the lately announced EC also ET's last one? Will cheaters eventually win after all? Face it, those annoying kiddies took away a lot of motivation and dedication from many of us. I'm happy some guys are still struggling hard and try to make the perfect gamemod. A mod with a strong private anti cheat code and a lot of new features and bug fixes.
Last few weeks I tried to gather some information from Quad and Chaplja. Both think it's possible to give those cheatmakers a hard time by providing clients regular updates. Ofcourse a lot will actually ask themselves, why the hell on earth is a famous cheatmaker helping some unknown coders with this? Isn't this a bit too obscure or why the hell would you put the cat with the milk? Well, i won't say I know Chaplja for a long time but I had some chats with him in the past. I'm pretty sure he got good intentions by sharing his knowledge and he can help a lot on the coding part for this new mod.
While punkbuster updates every 3 months, the new ACE mod will probably overwhelm us with updates. A lot of updates are always the best way to keep cheatmakers busy. Take a look at those free online RPGames or gameguard protected games. No game has better security updates than those. I must admit, you can't prevent it but we can at least do the same like they did with us... taking away their motivation.
ETpro did a wonderfull job and changed the default ETmain mod into a fantastic competition mod. Some minor ETpro updates balanced the gameplay even more. But nowadays, the ETPRO team became a bit out of routine and left us with ETPRO 3.2.6 for more then a year now. That's why ET-ACE is looking for more suggestions and so needs input from some players. It would be nice to have some discussions over here about various things. Would you like a full custom-made HUD? Which bugs should be removed for sure and what is annoying you? Though, the main goal of the ET-ACE mod is to keep the ETPRO feeling but improve it by delivering a product which implement methods PB can't or never will (hey, ET is still a free game you know)
I know there was already some kinda discussion thread on the forums but it would be nice to have a 'to be fixed' and 'request' list, so the ET-ACE coders can mainly concentrate on things which are from great importance for the community and maybe the future of Enemy Territory. So please guys, give it your best shot and I hope we can have some nice discussions and requests over here.
Rfki
more info: http://nic-nac-project.de/~talex/et-ace/
#et-ace
if important parts of etpro are ported to etace, why would it fail?
Some examples: ESL, 5on5, ET:QW, etc
b_antilag 2 is proof enough that people don't want change.
2) i can't guarantee that etpub is using etpro's hitboxes (didn't look too much into that part yet), but by looking at an etpro file (etpro_mdx.c) in etpub source, i think it does
b) etpub doesnt use etpro hitboxes..
and can't find 3on3 / 6on6 too well @ even the evenings at 20.00 etc..
edit: even if it had bugs it doesnt matter, atleast no haxors
Games get old and people quit, maybe 5% of the entire community is quitting ET because of the cheaters (and another 20 percent might quit partly because of cheaters) ;<
And do you think this mod will eradicate all cheaters once and for all, something no-one has been able to accomplish until now? Think again!
why are all the team playing with some shit tp, why are we all bored when we need more than a month to get a LU working? i believe it s because we know it doesnt worth the effort.
when i look back in time, i remember ET as the "tp>all" game . now that s bullshit, 2 cheaters in your LU and u ll rape most of the teams.
what is the point to train several hours a day knowing you ll get raped by the first wallhacking dumbass?
i believe ET/rtcw are the very best clanwar game ever made, it is still true. and i m pretty sure that if a mod could get the number of cheaters, let s say, like it was 3 years ago, the interest and quality of the game would also come back.
about the customisable hud i m against it for one simple reason. it could be in some ways troublesome when we look a pbss if we could never know for sure if the border of a pop up is an ET one or a cheat one.
this mod it fighting cheat, i believe it must put all the tools on his side.
Its funny how I spend a lot of my time covering ET events and teams on various websites, and in the end there are always a large bunch of retards like shiiity who call down on you because you moved on like the thousands of players do.
Another thing to consider is the main cause of people starting to cheat, maybe a lot people start to cheat because they got bored of ET as well (an excuse often used by busted players)?
But tbh 17.00 is about the time when people end their school/work so add an hour to that and the irc should be full fledged with wars ~18.30(atleast if you are in the right chans :-X).
Or you could play 17.00 and meet late night americans or mixes.
If you want to revive ET, make Activision release a new full installer with 2.60b.
nowadays starters have too much trouble on how to install w:et
On every site where you can download the official W:ET you download 2.56 and need to patch with 2.60 and then you need to download 2.60b and unzip it in your W:ET directory...
You already have to know a lot about ET before you reach xfire, let alone find that link. If you really want to attract new players it should be as easy as possible: download, install, play. Anything more required than that will drive players away.
ET in its current state is dead, only Activision can revive it with a new 2.60b based installer. And chances of that happening for a free game that's already 4 years old are smaller than winning Euromillions.
ps its a consipracy, chaplja will include a loophole in this mod that only he knows so he can sell his own cheats and monopolize the market, earning shitloads of moolah
was thinkign the same :)
*without lag
*without cheater
*Like good old times
*spezial wish faster prown :XD
hope this will be the future of Enemy Territory Wolfenstein
because it´s a nice game but now it isn´t funny anymore :/
once cheater alyways a cheater.
a cheatmaker stays a cheatmaker
olol
you cant prove im wrong here.
yes i can, and i will prove it.
really.. i'm tired of answering this kind of questions. if you don't trust me (which I fully understand), don't use it; as simple as that.
its human to be suspicious.
about security; like i already said in a reply to someone else, no part of anticheat code will be public, so it doesen't matter if main part of the mod is opensource
+ i believe etpro just uses some sort of md5 thingi, (or something like that) known cheats are in the cheats.dat
Bani has clearly stated that he would like to update it more, but he doesn't have the bandwidth/support to make a sort of updating of the cheats.dat file.
p.s. i don't even know which guy it is.. reya1P i guess?
main purpose of etace is, like its name says, fighting cheats. you can't do that via a lua script
Anti cheat could be done with a client side program which communicates with a program installed on the server as separate process (like punkbuster)...
You know.. coding a cheat is a challenge, coding an anticheat is an even bigger challenge. It is fun to do.
are you referring to me?
however, gl!!
my most important wishes:
- real etpro antilag & hitboxes
- teammenu and classmenu
- spawntimer support
- autoexec_map, autoexec_class etc.
- something like b_tracers (atm you can't disable your own bullets afaik)
- if possible, several bugfixes (like that you have the weapon the teammate you specced had)
- teammenu and classmenu - not yet, but there's /team and /class for simple binds (/class e 2)
- spawntimer support - it's there, /timerset 20
- cg_tracers 0
- i'll see about the autoexec
- dunno about that bug, never experienced it
- i'll see about the autoexec
those 2 are a must imo, everybody who plays etpro hates the etnub unhitboxes and the autoexec is is used a lot by many players so it should be in the mod!
i find a bit strange the whole idea of working on everything from scratch (or worst from etpub what is a mod with horrible hitboxes imo) when those guys know the solution of almost everything.
don't need to 'reinvent' everything, could tweak some stuff to match etpro 3.2.6 right away, instead of having to go thru all the old etpro versions...
I hope the community is clever enough to put aside some of the hatred towards etpub, and just think about the possibilitys.
cmon that is what really matters and what people really want
Best of luck with the project! Hope you can turn your client indeed into a very polished client!
Yeah, I can't promise that there will be a noticable perfomance boost, but from some calculations I have made, I think there should be.. at least a little.
or even better make it so you can make your own
" /edithud "
thank etpub
if the coder is rly clean now
but when i read this: "Also the medics have their health counter in the fireteam box so why making this harder to fops than to medics?" - i agree with you =)
nice one developping.
its not like it's all gotta be done from the start now, could just take etpro 3.2.6 as an example...
i could only care about improved hitboxes
minor things i would care about would be, custom hud, automatic demonames, desu, ammo for your cr3w members (as swine said :D)
i hope you will be able to work something up with etpro Cr3W, if not, i hope it will be just like etpro at it's current state
good luck!
:DDDDDD
actually, its gonna be a competition mod, not a "Jaymod"-mod.
ETPro has its flaws to, but people got used to them, if i had to chose between etpro or etace with better anti-cheat, i'd chose for etace right away, even tho etpro is a good competitive mod.
If everyone played the same mod, it is my belief that ET would be far far more successful than it is currently.
In reality it's ETPro 3.2.6 itself that prohibits players from other mods to switch to ETPro.
The problem is that every ETPub or Jaymod player that tried to switch to an ETPro server is greated with the very informative "incorrect et version" prompt if he hasn't downloaded the 2.60b zip. The average pubber then says "to hell with etpro" and continues with ETPub.
If you want to convert players from other mods to ETPro for competitive playing, a new ETPro will be needed that doesn't rely on 2.60b only or a new Activision installer with 2.60b will be required.
Of course, we can add 2.60 support, but why? Is it really needed? Right now if you load ETACE in a different version than 2.60b, you get error popup saying "ETACE is compatible with 2.60b ONLY!" - if needed, we can make it include some links to the patch.
Ideally you would support 2.60 but inform the user that there's a more secure update available which he can get at <link>.
A good first user experience makes a lot of difference ;).
...but what about rtcw?
I think creating an entirely new mod is a good thing since its open source; unlike etpro where we have to rely on them being motivated to work on it. There are still lots of useful features that can be implemented to improve the playability of ET for the competetive community.
- user requests pbss from another client
- server takes it
- server sends it to client
so not directly from client to client, but more like pb_kick #
- better anti-cheat protection
- new competition maps
Remember to prioritize anti cheat and etpro like feeling the custom stuff comes later.
+ stamina bug when spawning
+ gun pickup bug
+ pause for dyna debris removal bug
+ pause for tank blow stuff bug
+ pause for broken tank bug
+ pause for no falldamage bug
+ pause for airstrike bug
+ pause for artillery bug
+ pause for being able to use bina bug
+ pause for being able to use scope bug
+ pause for spread removal with sniper bug
+ pause for players losing speed bug
+ pause for load riflenade bug
Same with the trackblocker @ railgun.
gl with it!
everybody suspects everybody
just face the fact
today a skilled player can easily own any aimbot and wh
its just the fucking lowskilled idiots who whine at hax
I pwn any fucking hacker, fucking bring it on
so stfu fucking lowskilled whiners, go practice instead of put your trust into fucking cheatcoders...
AND IM LIKE THE BIGGEST FUCKING ANTICHEAT D00D EVER SO
I guess sarcasm is beyond you
i mean nowadays every1 accusing every1 of cheating so most ppl would be like omgzomg he shot me must be cheating lets get a pbss -- way too many pbss/sec :[
And a PBSS(like max 100kb or something?) don't make lagg, it's the way PB interacts with your comp that could create such a thing.
So who should you send a list to?
np: Thin Lizzy - The Boys Are Back In Town
what do you think about my argument?
etace is based on ETPUB which was developed for a long time and already includes a lot of stuff
- powerful anti-cheat
THIS IS WHAT MATTERS
Is that really what matters? If you had etpro, for instance, without support for ETTV, changeable configs and cvar violations, would it really be suited for competition? I'd say it wouldn't.
"Is that really what matters?" yes it is + "support for ETTV, changeable configs and cvar violations" :)
Second, etpro has superb hitboxes, antilag, and hit detection; better than most games. Often people whine about antilag because it works all too well, and they think that those high pingers shouldn't be killing them almost as easily as a low pinger would. I can tell you from experience that players being unhittable while warping is 10 times worse in etpub than etpro. Aiming is completely different in other etpub. Crouch hitboxes are an isolated problem, which I'm fairly sure could be fixed with just a little tweaking. There will always be whine, no matter what you change.
Yes, people are used to it. But wouldn't etpub hitboxes and antilag (that do have part of etpro code and aren't really such an "important gameplay change") be an acceptable loss in the prospect of saying bye-bye to cheaters?
Maybe alowing it only to be downloaded from crossfire and forcing ppl to enter z gude here like z pb guide.
Sorry, but having people like Chaplja on your team pretty much destroys any credibility this project might have had. But at least you know who to buy the undetected cheats from ;)
So any fresh blood or initiative is welcomed.
But leaving that aside. I don't really care whether you find it credible or not. I don't really care that some (not so high) percentage of the community finds it credible or not. Especially now, that we didn't provide anything yet! (not even a feel of how the hitboxes are, because our test server is kinda laggy). I only really care about making a release as soon as possible. We'll see what happens after that.
chaplja dedicated a huge amount of effort to destroying the game you are ostensibly trying to "save". Do you really think he suddenly wants to "save" it now ? If he simply wanted the challenge of reverse engineering, there was no reason for him to widely distribute cheats, and help others make undetected cheats. Yet he chose to do so. Based on that information, I'll assume he is a scumbag who I have no desire to associated with.
atleast if you as a etpro coder would look what they are doing (i have no idea tho), and see if it's good or not, and if it's good, you could work together and make etpro version 3.3.0 with decent anticheat coded by these guys with further possible updates, that would help this community very much.
unlike this idling and whining :(
afaik etpro project is kinda dead, you have a chance to make it active again :p now they are wasting their time to make features that etpro has for years instead of concentrating on whats the most important part of this mod, cheaters :(
i would be so happy to see newstitle "ETACE merges with ETPro, new updates incoming?"
:(
So i can finally have my spawntimes where i want them!
gl with your work.
if that's what you were saying.. you should start playing the game and stop wasting time on scripting
EDIT: quad was faster ;e
http://www.windowsecurity.com/articles/Hackers-Security-Consultants.html
http://www.kevinmitnick.com/
http://en.wikipedia.org/wiki/Kevin_mitnik
woohoo
stop crying about cheaters please.
we all know there is bad,evil cheaters and blabla blabla ...
medic vs ing, medic vs field, medic vs whatever are really unfair duels...
Def. going to install the game again then :)
uhm, all?
btw i got some wishes too:
1) force /rate 25000 & maxpackets 100
2) medic's hp wont rise all the time
3) fix hitboxes while crouching
4) make a tool (like cheatingdeath in cs) to make netlimiters & other programs unable to use