Sometime ago I wrote about the fork in the road that was going to meet the Crossfire community head on. Now the fork is prodding down upon us like the dinner that we are and its time to look at one of the forks stainless steel prongs in particular, the Call of Duty prong.

I read Crossfire today and I see the same comments I saw when ET was released, it really is quite funny how similar the arguments are both for and against Quakewars. As vocal as the ET prong is now and was when it was introduced, its the Call of Duty prong’s who’s voice is growing louder this time around.

When Call of Duty 1 was first released it was something of a surprise to the competitive scene who had just finished with RTCW. It was one that saw many of the big names try their hand in the game and enjoying the refreshing breeze of a gametype that is so dissimilar to the Wolfenstein series. Infact Call of Duty was a wolf in sheeps clothing, released on the ever lightweight Quake 3 engine it really was CounterStrike in disguise to players who prided themselves on Wolfensteins team play dynamic that put it above the ever knocked CounterStrike.

It is here where you’ll see the games first attraction. Love or Hate playing CounterStrike the matches can most certainly be brilliant. This years ESWC CS final galvanised a stadium to find their voice and make 4000 spectators sound like 400,000. The bomb defusal or search and destroy gametype offers one focal point of excitement every 90 seconds. You are under pressure for 90 seconds (until you die, plant the bomb or kill your opponents) and then you have a rest for 10. Repeat 15 times, or 12 in CoD2’s case and there’s one half played, a completely different format of tension building and excitement to what the average Wolfenstein player is used to.

As a spectator it can be very easy to appreciate it, as a player you can either love it or find it the most frustrating concept ever. If you’re on the wrong side of a beating and you die early on many rounds you’ll find yourself doing nothing for 20 minutes of a 40 minute match. However that is a trend that with time and experience players learn to buck and reduce their ‘downtime’ as they get better (or play more evenly matched opponents).

What surprises me is how many people this time around are looking into the Call of Duty prong as some form of saviour. However I need only remember back into what made it a hit with the RTCW crowd to find out why. It is because it is SO different yet it feels so similar that is its strength. The Quake 3 engine is to gaming what a Bugatti Veyron is to Jeremy Clarkson, fast, slick and yet in CoD4’s case, still very beautiful.

For Call of Duty 4 destiny is knocking, two G7 teams have already announced their intentions for the game and LAN events appear to be knocking on the door. The competitive eyes of the world are looking done upon it with eager anticipation, this, one of the last big releases before Christmas will hope to welcome 2008 in with a bang.

Can it succeed and will you even like it? Starting on Monday, Crossfire will delve into the Call of Duty world and give you it’s a guide to its past, a guide to its present and speculate about its future.