Seven days have passed since the successor in the Call of Duty sequence has been released to finally make the CoD fans' wet dreams all happen; the long awaited status of a true eSports game and a highly competitive game next to CS with more depth than Call of Duty 2 had. However, the evolution of the game into such a game is already in trouble...
It is safe to say that everyone agrees this game is great. Competitive gamers cheer for vast amount of variety of commands, Infinity Ward has put into the game for the community to adapt, tweak and change how it pleases.
Nevertheless, this flexibility has put Baby CoD4 in a whole load of trouble as the community is split up over how the game should look like for competition.
Even a non-gaming dumb blond will understand that if no agreement can be found on one stable and fully accepted rule set, which results in different pools of players supporting different leagues and events each with their own set of rules, it will surely delay or kill off all early chances of finally having a great long future for this 'Call of Duty'.
It can work
The flexibility that CoD4 now poises and possibility of the community to influence the game proved to be the key success of Enemy Territory. Why is that?
Every loyal fan to Enemy Territory remembers the lengthy discussions within the community on how the game should be shaped.
It was clearly evident that in whatever way ET was changed, there would always be heavy opposition, with no but at times good arguments. In the end, not everyone would be pleased. Many times, I actually thought, these changes caused more uproar that it was actually worth the "improvement".
Regardless on whoever (CB and other leagues in many cases) initiated or "forced" those changes onto the scene; if we look back, we can definitely say the game has improved massively with regard of the high-end players, John Noob at the bottom and even the amazingly loyal spectators.
The success of the game can be contributed to two forces. On one hand, there was a small group of people that made the final decisions and had genuine knowledge of the game, which included for example, Frop and yes even the CB admins.
However, they just could have not done it without the massive input from the community. That raw input of opinions, ideas and tweaks proved to be the large pool of options for those guys to weigh against, balances the changes and come with the best possible compromise.
Although both groups sometimes clashed heavily, it was all of the greater good of the game. There is no one that can ever deny that the success of ET can be contributed to just the community or just those few so-called "elite" which had the power to enforce changes. Both needed each other. The community needed the select few to make sure two or more sub groups within the community did not tear the scene apart and actually make decisions. Vice versa, it was to keep the game for the people and make sure those chosen ones did not gain too much power.
The current problem with Call of Duty 4
If I look back on those days, it had great resemblance of a governmental cabinet and a huge parliament.
Right now Call of Duty 4 does not have a widely accepted cabinet of neutral people who listen to its parliament. There are just too many people that have the desire to be that cabinet, but lack the support. And that is at the expense of the game...
Call of Duty 4 is only out for days, it has had its first LAN and now the shit is starting to hit the fan on how the game should develop. Top players, admins and whoever wants to make its mark on the game are heavily advocating for whatever changes, tweaks and formats they think is best.
With the huge variety of weapons, attachments (the add-ons such as silencers on weapons), perks (e.g. deeper impact of bullets, faster reloads) and customizable commands, the resemblance to the possible influence the community could have on a game is now wide open and it is an open fish market on what should happen with the game.
With Call of Duty 4 poised with so much potential of being a great game and the shot at gaining more acceptance as a true eSports game, the entire community is getting overly concerned that the game turns out well. And who is the victim, that little 7 day old guy we want to grown into a great game.
So what is going on?
A large group (not all) of top competitive gamers and top teams has joined up in what is called the Cure initiative for CoD4. Some people consider it a great initiative to include many people that have had much knowledge in CoD2 to develop CoD4.
Then there is ClanBase, which are also jumping the gun quickly to release their own set of rules for its ladders. Even though their claim this time is not to "dominate the scene", with them being the largest CoD2 competitive community out there, their decision will have a large effect on the scene once again. And that surely causes higher blood pressures among others, who don't agree. Do you see the resemblance already with ET?
However, it has been rumored that among those who have been excluded from the cure initiative, a new alliance has been which advocate very different changes, which might actually pit the community against each other.
The difference
Enemy Territory had always been in the hands of the community, while a select few in the very end made a compromise of all the suggestions and ideas coming from the community. The discussions have been utterly heavy and at times tiring, but everyone treated ET as their baby, which should have the best "childhood" and growth.
Call of Duty 4 seems to be in real trouble. While this game should be nurtured in a cradle, the community has ruthlessly kicked it out of its cozy bed and is being fought over by many. Is this what God really intended to happen when it released CoD4?
In the upcoming days, I will try to map the current issues and arguments that are currently brewing in the new community.
It is safe to say that everyone agrees this game is great. Competitive gamers cheer for vast amount of variety of commands, Infinity Ward has put into the game for the community to adapt, tweak and change how it pleases.
Nevertheless, this flexibility has put Baby CoD4 in a whole load of trouble as the community is split up over how the game should look like for competition.
Even a non-gaming dumb blond will understand that if no agreement can be found on one stable and fully accepted rule set, which results in different pools of players supporting different leagues and events each with their own set of rules, it will surely delay or kill off all early chances of finally having a great long future for this 'Call of Duty'.
It can work
The flexibility that CoD4 now poises and possibility of the community to influence the game proved to be the key success of Enemy Territory. Why is that?
Every loyal fan to Enemy Territory remembers the lengthy discussions within the community on how the game should be shaped.
It was clearly evident that in whatever way ET was changed, there would always be heavy opposition, with no but at times good arguments. In the end, not everyone would be pleased. Many times, I actually thought, these changes caused more uproar that it was actually worth the "improvement".
Regardless on whoever (CB and other leagues in many cases) initiated or "forced" those changes onto the scene; if we look back, we can definitely say the game has improved massively with regard of the high-end players, John Noob at the bottom and even the amazingly loyal spectators.
The success of the game can be contributed to two forces. On one hand, there was a small group of people that made the final decisions and had genuine knowledge of the game, which included for example, Frop and yes even the CB admins.
However, they just could have not done it without the massive input from the community. That raw input of opinions, ideas and tweaks proved to be the large pool of options for those guys to weigh against, balances the changes and come with the best possible compromise.
Although both groups sometimes clashed heavily, it was all of the greater good of the game. There is no one that can ever deny that the success of ET can be contributed to just the community or just those few so-called "elite" which had the power to enforce changes. Both needed each other. The community needed the select few to make sure two or more sub groups within the community did not tear the scene apart and actually make decisions. Vice versa, it was to keep the game for the people and make sure those chosen ones did not gain too much power.
The current problem with Call of Duty 4
If I look back on those days, it had great resemblance of a governmental cabinet and a huge parliament.
Right now Call of Duty 4 does not have a widely accepted cabinet of neutral people who listen to its parliament. There are just too many people that have the desire to be that cabinet, but lack the support. And that is at the expense of the game...
Call of Duty 4 is only out for days, it has had its first LAN and now the shit is starting to hit the fan on how the game should develop. Top players, admins and whoever wants to make its mark on the game are heavily advocating for whatever changes, tweaks and formats they think is best.
With the huge variety of weapons, attachments (the add-ons such as silencers on weapons), perks (e.g. deeper impact of bullets, faster reloads) and customizable commands, the resemblance to the possible influence the community could have on a game is now wide open and it is an open fish market on what should happen with the game.
With Call of Duty 4 poised with so much potential of being a great game and the shot at gaining more acceptance as a true eSports game, the entire community is getting overly concerned that the game turns out well. And who is the victim, that little 7 day old guy we want to grown into a great game.
So what is going on?
A large group (not all) of top competitive gamers and top teams has joined up in what is called the Cure initiative for CoD4. Some people consider it a great initiative to include many people that have had much knowledge in CoD2 to develop CoD4.
Then there is ClanBase, which are also jumping the gun quickly to release their own set of rules for its ladders. Even though their claim this time is not to "dominate the scene", with them being the largest CoD2 competitive community out there, their decision will have a large effect on the scene once again. And that surely causes higher blood pressures among others, who don't agree. Do you see the resemblance already with ET?
However, it has been rumored that among those who have been excluded from the cure initiative, a new alliance has been which advocate very different changes, which might actually pit the community against each other.
The difference
Enemy Territory had always been in the hands of the community, while a select few in the very end made a compromise of all the suggestions and ideas coming from the community. The discussions have been utterly heavy and at times tiring, but everyone treated ET as their baby, which should have the best "childhood" and growth.
Call of Duty 4 seems to be in real trouble. While this game should be nurtured in a cradle, the community has ruthlessly kicked it out of its cozy bed and is being fought over by many. Is this what God really intended to happen when it released CoD4?
In the upcoming days, I will try to map the current issues and arguments that are currently brewing in the new community.
+ imo there should be only 1 sniper and not so overpowered
second : play qw. there are no other games where u can be medic, soldier, fop, engineer, and u can JUMP!
JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP
Really.
The better game takes priority over the abbreviation.
The best system for introducing rules, one that many ETQW fans flew in the face of and now CoD4 clans seem to be doing the same is starting with as little limitation as possible and then cut back. If the rules start very restrictive everybody gets used to them and nobody ever then agrees to go back and try new things. If you start with a relaxed rule set and play for a month then any obvious inbalances become widely recognised by all and it becomes easier to get a unanimous 'yes' to removing said gun, perk or nade.
Unfortunately e-sports is made up of mostly kids aged 16-21 and as a result many a league admin falls into that bracket. These are the kinds of people who can't be objective, can't give ground and can't have a debate without resorting to 'lolz'. Either that or clans of said lollerz lobby the admins (all be it in small numbers relative to the communities size) and manage to get the rule set their way.
It's all quite sad, 'pros' and veterans of OTHER games basically ruining anything unique about a new game and detaching the casual scene from the pro-scene to such an extent that it eventually becomes harder to maintain a massive community.
Meh, I could probably do a better job than IW when it comes to balancing the game, I wouldn't even need 5 days.
Game developers have NO IDEA how their own game will/should be played, scarily true. Take ET for example... I can't understand why but some people still play Goldrush... It sucks. It wasn't designed for competition, it doesn't work. A lot of the CoD2 maps were terrible, take burgundy for example, yet people kept on playing them.
It's very rare that a developer ever gets the game right for competiton, some are just total flukes, and others only seem good because it's normal when in actual fact there is so much room for improvement.
I'm tired and don't feel like elaborating, and this probably reads like a rant. Maybe I'll fix it up later.
i love burgundy and yes goldrush
i even like radar its the best map ever made
i even liked oasis :(
It's not that they have no idea how to balance, I think it's more a case of some comp players having no idea what a game should actually be.
Balance is fun.
Remember Guild Wars? How it was all fun and games until they royally fucked up the entire game with the expansion.
Such a shame too, they did it all backwards.. released a brilliant game then fucked it up. Most game developers release a terrible game then half fix it and leave it to the community.
The problem with the cure in my eyes, is that its only invited some few top players and thats it. It needs to bring in more people if it wants to represent the community and not only the top 6 cod 2 clans. Atm the cure isnt about discussing rules, its about making it as like cod2 as possible and I dont think thats what the rest of the community wants.
Get all the league admins, experienced top teams and VIPs/community persons together and start discussing and you have a chance for uniting the community.
Disable all the attachements except the silencer.
Disable all the snipers except the first one and improve it.
Disimprove the knife, it's way too easy to get kills with it imo, it should damage 75 hp or so.
Remove the sound when you close the "bomb box" after planting, fake planting is now impossible which makes this game less fun :(
Set an FPS restriction at bellow 200 as there is a bug which makes you walk more silently with 250.
An m4 really doesn't differ much @ 75 or 250 fps atm, even the pistols empty in a split second with 75fps, although the silent-walking has to be addressed for obvious reasons.
Stun grenades must go aswell, they are very unprofessional in use because there is nothing to do when you get stunned; a firsttimer would be as useless while stunned as progamer. By unprofessional I mean if you get flashed you can always try to run away while being blind, something that noobs couldn't do.
Randomness caused a lot of whine during cod2. And the most effective perk to increase this randomness is extreme condition (longer sprint). It basicaly changes the whole structure of the map, adding less use of tactics ingame.
Conclusion: Get rid of ALL attachments or keep them all (excluding grenade launcher ofc), get rid of stun nades and get rid of extreme condition. If this things are removed from competitive game I are real happy
My suggestion is to REMOVE MINIMAP!!!!!
-No airstrikes/copter/mines/stun nade/RL
My guess is the game will take several MONTHS untill it's been tweaked out the way most people will agree.
- If you like to rush, go for the extreme conditioning.
- If you like to snipe, get the perk that allows you to hold your breath longer.
Playing with no perks at all would be a waste of a perfectly good opportunity to bring more variety in the game.
When I can run around a random server with an SMG using Deep Penetration and Juggernaut and get a score like this compared to everyone else:
The perks are overpowered, they make it too easy to get kills.
With no rule set at the moment it's pretty much impossible to NOT be a pubhero, up until a ruleset is figured out I'm not playing matches.
Besides I still have a cracked version. xD
Hopefully one ruleset will be decided on by then instead of there being 2 or 3 that everyone uses. :)
set perk_allow_specialty_parabolic 0
set perk_allow_specialty_gpsjammer 0
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 0
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 1
set perk_allow_specialty_explosivedamage 0
set perk_allow_specialty_pistoldeath 0
set perk_allow_specialty_grenadepulldeath 0
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 0
set perk_allow_specialty_rof 0
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 0
set perk_allow_specialty_fraggrenade 0
set perk_allow_specialty_specialgrenade 0
set perk_allow_c4_mp 0
set perk_allow_claymore_mp 0
set perk_allow_rpg_mp 0
set perk_allow_claymore_mp 0
set perk_allow_rpg_mp 0
^ does that mean the c4, claymore and rpg are removed? :x
Wouldn't it be possible to limit how many players can select the perks? Like 1 rpg per team etc.
I'd want something akin to a satchel charge or panza fo sho :P
1 Sniper per team.
1 Shotty per team.
All weapons available
No perks
No attachments
That would do nicely to be honest. :)
The sinlge ruleset simply meant those who didn't agree with it left. That's always the case, make changes and those who don't like them leave. ergo: the changes were right, because it's only those who are left who express an opinion, and the ones who are left are the ones who agreed with the changes!
If ET had 2 different rulesets you'd have 2 sets of players. If it had 3, you'd have 3 sets of players. Whilst it's probably true that some who'd have preferred "ruleset 2 or 3" stayed and played "ruleset 1", it's also true that those who didn't like "ruleset 1" and weren't offered "ruleset 2 or 3" simply stopped playing as a result. You don't hear from them because they stopped playing, so you assume "ruleset 1" is a success!
A game only needs a single ruleset if the player base is too small to support more than one. That was never the case with ET and sure as hell won't be the case for COD4. And the last thing a NEW game needs is a ruleset imposed on it based on the way an OLD game was played because existing players don't want to leave their comfort zone.