With Enemy Territory: Quake Wars a few months old, the mass marketing campaigns and hype generated by the media and game developers have come to an end. It’s time to take a critical look at Enemy Territory: Quake Wars.

Enemy Territory: Quake Wars is certainly a name that the majority of gamers recognise. Even before BETA stages of the game, we heard claims that this would be the best FPS game not only this season, but for years to come. Expectant communities from the competitive worlds of Battlefield and Enemy Territory pinned their hopes on Quake Wars to deliver the gaming experience they desired.

The promise of large clans and organisations being involved in private BETA stages specifically to develop the game for competitive play as well as the potential of 60,000 Public BETA slots, the future looked very exciting indeed.

However, it now seems that Enemy Territory has been no-where near as successful as anticipated. This lack of players can be seen in the following statistics:

Quote
Enemy Territory: 2,130 Players
Quake Wars: 1,899 Players
Battlefield 2: 17,662 Players
Call of Duty 4: 25,665 Players

Source


We can see that whilst Quake Wars experiences player levels of around 2000 players, even the original Enemy Territory player levels exceed those of Quake Wars and clear rivals to the Quake Wars franchise, Battlefield 2 and Call of Duty 4, enjoy between 9-13 times more players online at any one time.

The competitive scene hasn’t had much success either, particularly in the EU. November saw Multiplay.co.uk’s i32 LAN event take place with a guaranteed £3,000 Prize Fund and when it was announced it looked like the beginning of something great for Quake Wars, however with multiple dropouts we saw just two skilled teams (Team-Dignitas and GROF) fight it out for 1st and 2nd place, leaving the opportunity for anyone who could get enough players to compete for the £250 prize of 3rd place – hardly a successful competition to boost the popularity of Quake Wars.

Overall, the i32 online qualifiers for the Quake Wars “Contamination Cup” only managed to attract 9 signups, 3 of which dropped out and only 2 of which actually attended the LAN. The question is, why were there so few signups?

One possible reason may be due to the game not being suited to competition upon its release. Despite large gaming organisations taking part in both public and private BETA’s, Enemy Territory: Quake Wars wasn’t released in a fit state for competitive play. This ultimately lead to a large number of clans and organisations trying to decide what rules should be enforced to allow the game to play at its best in competitive games. This meant that many new clans had to repeatedly change tactics in order to play in the different rule sets until continuity between the large competition sites was finally achieved, however the damage had already been done and large groups of players had decided to play the game purely on public servers, where the game and its maps played well, rather than concentrating on clan play.

Even large prize purses for online competitions have failed to bring back people to the competitive scene and the game developers have had their work cut out over the last month or so working on Patch 1.3 which aims to try and make the competitive play of Quake Wars more enjoyable. I asked United Kingdom Munchies, General Manager of UK Multi-Gaming Clan TLR, what he thought about Quake Wars and why some large MGCs are not picking up ETQW squads, given the seemingly large prize purses available:

QuoteWell prize purses aren’t really everything. The two main things a decent MGC looks for when taking on new squads in new games are, a) long term stability, and b) growth. Teams of course need to win events for the growth part (sponsors etc), but stability is still a major issue.

With ETQW you have anything but stability. For me the main problem comes from the games design. QW with its huge maps and vehicles seemed to be aimed at public play rather than clan play. As consequence the community has stripped the game down in an attempt to make it into the most viable competitive game possible. Right now is an exciting time for MGCs, with CoD4, TF2, Crysis and many more clan style fps games emerging.

Adding support for so many games at once is impossible for a MGC, and so they have to choose their games carefully. For me CoD4 looks like the safest bet, for long term stability and popularity. ETQW doesn’t offer the same guaranteed popularity and stable future as other titles on release, and needs to prove itself a little more before the MGCs will invest in it heavily.


With Activison and SpashDamage contributing the majority of prize funds for the online and offline competitions currently running time is running out for the game and its players to attract large sponsors and gaming organisations to the game in order to allow the game to continue to survive, as lets face it, developers wont be so generous forever. Is the end really near for Enemy Territory: Quake Wars, or is it simply the “lul before the storm” of the 1.3 Patch?