Hello dear community,

this is my very first article here at Crossfire. I've been thinking about this topic for quite a long time, now, and finally decided to write an article.
I'm not sure if I will directly achieve anything, yet I'm confident that we will at least collect ideas. Therefore I hope you will participate actively in the discussion and leave arguments like "ET's dead" or "Play ETQW!" aside for a moment and instead start to think about your favorite game's future if you still haven't done so.
Actually, the idea of saving our beloved Wolfenstein: Enemy Territory is anything but new. It already came up on several other occasions of which I consider this one (http://www.crossfire.nu/?x=column&mode=item&id=319) one of the most interesting.
But before we get into detail on the question how ET's got to be saved, let me just point out what we have and what we don't have so far:

We have:
- a completely free game
- probably the best first-person shooter out there being in terms of gameplay and atmosphere still unbeaten by modern games like CS:S, CoD4, ETQW, ...
- RtCW's great atmosphere
- an actual team- and objective-based shooter
- trickjumping

- too many cheaters
- still too many bugs
- many ideas for improvements

- a whole lot of maps, mods, frag movies, ...
- and, last but not least, a great community dedicated to ET.

On the other hand,
- we don't have a decent anti-cheat tool and thus no feature allowing us to identify and permanently ban / punish people,
- we haven't seen any ETPro releases for quite a long time,
- we have neither ET's complete nor ETPro's source code,
- we have seen our community shrink continuously,
- we have little to no support from SplashDamage & id Software so far as they mostly concentrate on commercial games,
- but nevertheless WE DON'T HAVE A DEAD GAME!

I often saw people limiting the whole problem to cheating. But I think we cannot just look at it from our perspective as we'd mostly focus on the competitive part of gaming. We also must have the people in mind who usually play ETPUB, JayMod and similar mods, because that's exactly the way we can ensure that ET and its competitive part won't die: Just by trying to prevent the community from shrinking and to attract new players instead.
So, what can we do to attract people and what can we do so that they will stick to ET, keep playing and switch to competitive gaming sooner or later?

In my opinion we've got to tackle that problem from different sides:
First of all, we need a decent base for the future. Since the ETPro development team neither seems to be interested in improving the competition mod any further nor it introduces new features being suggested by us, we finally have to take destiny into our own hands. I do not necessarily think of a whole new competition mod, but of a mod for, better to say a second version of Enemy Territory which could then be used as base for new community projects.
Though, the idea of a new, better Enemy Territory definitely stands and falls with the support of id Software and SplashDamage.
That's why I appeal especially to id Software to finally release the full source code of W:ET. I can't see any reasons not to do that because Enemy Territory remains an infantry-only game with - in the opinion of the masses - quite poor graphics no community project could ever do anything about as it would lack of time and probably also money. Therefore ET won't ever be a serious competitor to commercial games.

Secondly, we definitely need a better anti-cheat software. We all have seen PunkBuster increasingly losing control over cheaters. But I don't think we can just levy a fee for competitive gaming and everything will be fine. What we need are many small solutions for a big problem.
What about this: The new development team creates a new system with unique GUIDs allowing admins to generally ban players. I don't consider introducing a central system / website where you've got to buy yourself a CD-Key a real solution, because it will neither lead to acceptance of the new mod or a growth of the community nor be allowed by id Software and ET's license.
However, as it's quite hard to judge whether really unique GUIDs are actually possible, we must establish an additional system for competitive gaming which requires players to pay a fee if they want to compete in ladders and cups. I don't think those fees would present a real conflict to ET's license as nobody would actually be forced to pay. Everybody would be still able to have his own cup or play in a ladder that doesn't expect players to pay anything. Though, the community's acceptance for such competitions would be very small as long as all the big leagues and cups use our new system.
This is exactly the point where the entire community must help: We have to show that we're unwilling to support competitions any further unless they support us and our new system in return. The fees being payed by the players would then be used to improve ET and to pay people supplying the guys from ETACE with information about cheats which leads us to the question of a new anti-cheat software.
As far as I can see ETACE looks quite promising which is why we all should support them, not just by words but mainly by action forcing competition's organizers to use it.

Thirdly and most importantly, we have to pull together. That is, we would also need a central platform where everybody could find out about the projects and view their progress. So, what platform would fit better than crossfire? I mainly address myself to Tosspot now: Would you support such a project?

So, coming back to first part of my suggestion: If id Software finally released ET's full source code, are there any people who are able and willing to improve ET and join such a team I described above?
And would you as the community support the whole thing? However, this is still quite hypothetical. Don't think that I already have a team working in the background. ;)

It's a lot of work but I know we could do it if we all stick together!