image: wolfenstein_banner

Today we will have a closer look on the singleplayer of the game Wolfenstein.[/b]]image: 5030917069543

The story:

B.J. Blaskowicz has returned to save the world from the Nazis again. The game starts where Return to Castle Wolfenstein left off. B.J. is sent to Isenstadt to aid the resistance forces in stopping supernatural Nazi experiments to harness energy from the Black Sun Dimension. Going into this dimension is also known as 'entering the Veil'.
As the story progresses you get your hands on more Veilpowers and weapons which are a fun way to get rid of the huge load of Nazis that are coming your way all the time. You can also upgrade your weapons and powers for bigger and better effects. The story isn't linear. You can chose certain missions as you please. This sometimes reveals small errors in the game, such as NPC's still talking about looking out for General Zetta after you've killed him.
Between missions you have a few bossfights quite similar to the bossfights in Return to Castle Wolfenstein. The game ends with a big bossfight versus the typical German supersoldier that we also encountered in Wolf3D: Hans Grosse.


Games they 'borrowed'' things from

Before listing the games I would like to add that these are the things I, personally, noticed. You may see things differently or even be able to add more to the list.

- Call Of Duty 4: for the obvious reasons such as ironsight and 'no-shooting-while-sprinting'.
- Half Life 2: the entering scene in Isenstadt shows great resemblance to the entering scene of Half Life 2.
- Thief: Deadly Shadows: The mapsystem looks like the one used in image: map-city-stonemkt, where you explore a city between missions. Each mission can be accessed from some part of the city.
- F.E.A.R.: The image: 02 kind of remind me of those invisible assassins from F.E.A.R. (you know, same name, same visual style)
- Prince Of Persia: for the type of bossfights. Like in Prince of Persia there is a special way to kill a boss in an arena-shaped room. Return to Castle Wolfenstein didn't have a 'special' way of killing bosses.
- Legacy of Kain: Soul Reaver: the whole concept of the Veil seems copied from image: Soul%20Reaver, even with the green colour. In Soul Reaver you can enter a different dimension to solve certain puzzles, sounds familiar.
- Resident Evil: the weapon upgrade system.

On a side note you could also add that the image: 2lxv9l1 (monsters who live in the Veil) kind of seems inspired by the movie "The Mist". Creatures from other dimensions and sorts...

All of the games above are big hits in the gaming industry. It was a risky move to mix in certain elements of these totally different games but surprisingly enough it works!

The city of Isenstadt is a nice way to test your new weapon upgrades or veil powers. By having to move through the city to go to the next mission, in which you have a limited freedom of choice, the feeling of linearity is pushed back.

Now let's list the Pro's and Con's.

Pro's

- Good atmosphere: I just loved it when I heard the Nazi Assassin say "muhahaha" before attacking. Chilly feeling.
- Addictiveness of the game: you'll be playing for hours after bedtime.
- Fun weapons and ability to upgrade: vaporising enemies using the LeichenFaust 44, or decapitating them using the upgraded sniper.
- Epic bossfights, however, sometimes it's not logical what needs to be done. For example when you fight Hans it's not really clear why stabbing him with crystals is very helpful...

Con's

- Artificial Intelligence: the AI of the regular Nazis is below standards. If you throw a nade right at their feet they shout "Watch out grenade!" but fail to move to cover. Luckily the bossfights make up for this. However, I must say they could have improved the epicness of the final battle by improving Hans' AI. It was a nice battle as it was, but it could have been better if both opponents were using the veilpowers to the maximum.
- Poor quality of the cutscenes.
- As said above, sometimes it's not clear why certain things happen or why you have to do certain things. Basic storytelling.
- Savepoint system: it randomly saves your game and if you try to load the latest you might not end up where you saved and quit the game.

Overall

For people who like an FPS where you can literally enter a room and just shoot everything that moves repeatedly, this game is a must-have.

If we have to add a score to the game:

Graphics: 8/10
Story: 6/10
Gameplay: 9/10
Sound: 9/10
Overall: 8/10

I'll make a Wolfenstein MP review as soon as they finish the game ;)