The title are some of the truest words ever spoken by the great prophet Homer Simpson. Though he may have been talking about the secret of silky soft hair, his words are a far fetching statement to game designers that change can quite often be a bad thing. Modern Warfare 2’s release and near instant collapse amongst the competitive community has left me puzzled as to where competitive gaming goes from here. Can any new title really break into the world of eSports and survive longer than its shelf life anymore?
image: video%20games%20sensei_qjgenth
The statement of ‘always repeat’ is quite disheartening. It means gaming is already generic and it means that we will from now on always play the same games with minimal innovation, but when you look at the alternative... there is no alternative. First lets look at Wolfenstein at ET:Quakewars, both titles had a solid base to build on. Return To Castle Wolfenstein shipped over a 1 million copies, a success to ID Software according to their CEO. Its multiplayer sequel, Enemy Territory was a huge success by player numbers and SplashDamage’s biggest selling point as a developer. ET was not too dissimilar from RTCW, the purists (like myself) will always say RTCW was better but the fact is they are brothers and that is why ET succeeded. If ET is RTCW’s brother than both Wolfenstein and ET:Quakewars are their inbred hillbilly cousins, that both mentally and literally are slow.

I had great hope for Modern Warfare 2 because Infinity Ward have always done one thing very well, that is evolution rather than revolution. CoD1 to CoD2 was progression and Modern Warfare 1 maintained the true values of their fathers. Two successful sequels suggested that the third was going to be the same, but a combination of big business and far too many Class A drugs derailed my faith in Infinity Ward. When any game ‘Community Manager’ says the words – ‘we’ve been playing on 100ms and its been great’ then you know they’re related to the Iraqi Information Minister. In the case of ET:QW & Wolfenstein the competitive communities complaints mirrored those of the casual gamer, and a combination of ID Software and Activision will at some point take note when revisiting the series, however Modern Warfare 2 sold by the bucket load and our complaints will fall on deaf ears.

However the question for me comes down to where do we go from here? Should we all just sit back and play old games? If my argument is that changing the narrative of the game will in most cases fail then there is only one way for games to evolve and that comes from the engine. Whilst I am excited about the potential of Brink having seen the game demo at PAX in September, I am concerned that everything to have touched ID Tech 4 has been a failure. What excites me more is Rage and the potential of ID Tech 5 and where that might take gaming. The demo of Rage at Quakecon looked like a game that has much in common with Half Life 2, however I was more fascinated by the seamless transition of the engine. The same lightweight feel the IdTech3 engine gave Quake 3 (and in a modified sense, still gives MW) looks like it might be back, combined with phenomenal graphics and far great user interaction with characters and the world there looks like new games could well rise out of the old narratives. The possibility of playing mp_beach on IdTech5 is exciting, what new features could they add to the old story?

My conclusion is that the narrative and simplicity successful games have had can be repeated again and again, the evolution must come from the breaking down of boundaries to make the user experience ever more immersing. If you need any further proof that this is the case, then there is a very well respected literature theory that there are only 7 stories in the world that are retold in different ways (Tragedy, Comedy, Overcoming the Monster, Voyage & Return, Quest, Rags to Riches, Rebirth), perhaps in 10 years there will be a similar saying for video game narratives?