Brink is just over 3 weeks away, with a shipping date of 13th of May for some the game cannot come soon enough for others the 13th of May 2011 will be just like last years 13th of May...uneventful.

Splash Damages latest release is on paper all things to all RTCW & ET players, a new team & class based FPS made by the developers of one of the most successful games in that genre. However that is simply not enough, this 'niche' of PC Gamers have been burned twice before and no longer have reason to smile at the prospect of new titles.

One of those scars still hurts to touch, that is the scar of ET Quakewars. More hype than perhaps any PC FPS in recent history and a genuine attempt by large numbers of players to get involved and try to make what was a good concept work. However in building Brink, SplashDamage have changed track and are en route for a different type of launch to normal.

When SplashDamange launched ET and then Quakewars they did a very community orientated launch. The key to all of this was a very interactive and responsive, first closed and then public beta (followed by a demo). That beta in the case of ET drove players en mass to the game and into the servers, this in the face of what was a very discerning RTCW community at the time. For Quakewars, discerning incumbents aside, the beta simply drove people away from the game.

The second part was the stardom of Paul Wedgewood in the launch of both games. Wedgewood, aka Locki, the head of Splash Damage was front and center for the community to see and reach out to. For him this was a role he was very familiar with, firstly as one of the first Quake Shoutcasters and secondly as a developer that had come from Mods and tried to always to build something for the community.

With the launch of Quakewars you couldn't avoid Paul's movements, he was at every LAN, on every community site giving interviews and was supported by SplashDamages community support officer Badman. For Brink, whilst Wedgewood has certainly not gone away his focus has not been the community from which he came but more the mainstream gamer.

One of the reasons he has had to face the mainstream gaming press more this time is because Brink is no longer a PC based game. Brink is an all bells and whistles console experience and all the tradeshow demos of Brink I've seen have been played on an XBOX 360. The reasoning for this is quite obvious, shipping 1 million+ PC games now seems reserved almost exclusively for Blizzard (a feat previous achieved by RTCW), however throw in console based FPS and any old Modern Warfare player is now a potential customer.

It is to that demographic that Brink's prerelease press has focused, modifiable skins and characters, cool perks and upgrades and the usual add on's that the Splash Damage Quake Modding team of 10 plus years ago would have shied well away from! You can't argue with why they've had to do that (because it'll make them money!) but you have to pray that if you're hopes are on this game that not all of SplashDamages core values have shifted.

Brink for all intents and purposes has potential, if its not let down by the overweight ID Tech 4 engine then Splash Damage need do a few 'simple' things that have always been second nature to them since their inception. Very quick SDK's need to be made available to the avid Pro mod development community. That needs to be followed by SplashDamage doing as they did with Bani in identifying a best of breed developer who can do a lot of work for them in creating products like ETTV (this requires a further level of access and clearance that is normally contracted). Running along side it they need to get their publisher to support the community in its competitive aspirations, ET Quakewars was very successful at driving marketing spend into eSports.

For some Brink could be a welcome surprise, its hype as an eSports title kept to a minimum and its variant on an old classic somewhat refreshing. For others it could be same old same old, I feel though a large chunk of this community are waiting for those first Brink journals to appear with either positive or negative reviews before more making their decision.