image: h2kinterviewrevoltz


The Dutch Gaming organisation H2k-Gaming has interviewed id`revoltz on their website. The website has spoken with United Kingdom Tim 'revoltz' Denton on his gaming past, his current team, CoD4 and LAN related things. The original interview can be found here.


Hello there revoltz, could you please introduce yourself?

"Hello, I'm Tim Denton and I'm the team leader of not identified (former EDiT). I'm currently 17 years old, and in my last year of sixth form and I hope to go to university in 2009 after a short gap year to study History. I started playing mainly in MOH and MOH:SH, where not many people in COD know the teams I was in anyway ;p since the release of COD4 I moved over to COD4 with a few of my team mates, and since then we've continued to adapt and finalise the lineup which current stands as revoltz, mofje, toxjee, V1oqor & HORSEY!"


What had attracted you to MOH?

"MOH:SH was my first ever online game, I'd played the single player for a while and completed it and then I saw 'multi player' and I was like '?'. The main attraction was basically the teamplay and the whole fact that I was playing against real people etc as I'd never done it before!"


What was the move from MoH to CoD4 like? These games vary in plenty of things and asides that aspect, things changed compared to CoD2 as well. How did you view "your" move to CoD4?

"It wasn't that hard for me really, I'd played quite alot of COD2 so I knew the 'cod style' of gameplay compared to the MOH one. COD4 was a different game and especially to begin with some COD2 teams took alot of time to adapt to the COD4 style of game. Cooked nades exsisted in MOH for example, so that was nothing new and also had a sprint function. COD4 is ten times better than MOH, and most people who've also switched will agree that the reduction of bugs and the better community are just a few reasons."


After you moved to CoD4 you immediately joined up with your teammates and you are right now considered as a top-team with not-Identified. What do you think has brought you so far after this move?

"Basically, we've all played together with so long and all share the same aims and motivations. Compared to most teams, we have a steady lineup and although we've had to make a couple of changes due to inactivity issues this hasn't affected us at all but just made us even better. The key to success in any team has to be stability, if you have a stable lineup: you can go far - it's easily proven if you look at the teams which win LAN events and major tournaments."


Various teams who had been dominating the CoD2 scene have set results which totally differ from the ones they usually gained at CoD2. How can you declare this? Is it, as you just said a matter of stability, or does it have to do with adjusting a lineup to situations?

"That's a hard question for me, as I didn't play COD2 at a high level. But, stability is a major factor in any team, the teams that aren't picking up good results recently either don't enjoy the COD4 gamestyle or don't know how to play COD4 properly. (are not able to adjust their lineup to different situations, which is what COD4 is about: speed, teamplay and how you adjust). COD4 is so much faster than COD2, and some teams just can't cope with it (still)."


Some time ago not-identified came in touch with Team-EDiT and not closely afterwards you guys already represented the multigaming organisation on the battlefields. Some time ago however, you guys left the organisation. Could you get into this together with us in more detail?

"Well, Team EDiT was our first experience in a multigaming organisation for most of us. We knew what we wanted, and perhaps we made the decision to join EDiT too quickly, but after speaking to the management from EDiT for a while it seemed that we had the same aims and objectives. However, a month down the line we felt that we needed better support and communication - otherwise there was actually no point in being in EDiT at all, we could provide everything ourselves that they were currently providing and the communication and 'homely' feeling with the management seemed to be lacking for us. We spoke about it for a while, and also spoke about it with the EDiT management and we decided to leave. EDiT have great potential, and a nice new website so I wish them all the best for the future."


Though, back when gaming was just getting more popular and didn't really dominate the internet for a big part, any multigaming organisations were not even established and financial support was never heard of. Where do you think this 'spoiling' of top players goes to? LAN support is of course essential for some players, but giving hardware support makes no sense in certain cases. How is your view on this?

"Gaming is becoming bigger and bigger every day which means more and more LAN events with big money sums involved. As a result, multigaming organisations that want to be 'up there' do have to spoil their players, in a sense. However, if you (still) compare gaming to other sports it's hardly spoiling, as you can still be 'spoilt' more from your local football team than from your average multigaming organisation. I agree, hardware support isn't THAT vital and financial support is alot more useful, especially when giving away mousepads etc. isn't 'that' special to a top player, as usually they already have one of their preference. If you get what I mean!"


The CoD4 scene has been influenced by competitive cups after the PAM modes have been fully introduced and rules on perks etc. have been set. How is the competetive ground of CoD4 in your eyes, and how is it able to be improved?

"The current ruleset is pretty much perfect in my eyes, I don't see how anything could really be changed apart from perhaps limiting the power of the SMGs. The competition seems to be good, and everybody seems to be positive about it (even from other games, people are moving over). The major improvement to COD4 which will help it to grow, is the introduction of CODTV - apparently it's coming, but I haven't heard anything about it for a while so."


You guys will be attending the upcoming CDC4 lan, which has a massive prizepurse, but a massive group of teams as wel (40 in total!). How are you guys preparing yourselves as good as possible in order to qualify a as good spot as possible? Are hidden tactics already realized or do you guys take the tournament as any other?

"We're preparing for the LAN as best as possible, it will be our first event so we're hoping to make a good impression - our first objective is to get into the playoffs, but we'll have to see which teams are in our group first. We're trying some new tactics in current tournaments such as the i3d, ed and live2win cups but at the moment our 5th is on holiday so we're kinda playing with a few mercs over the next week :P."


Approximately 3 months ago the lineup of not identified was changed to 4 dutchies and just one englishmen - you. Did this give any problems in terms of communications, but also in terms of being reachable to go to LANS or any other things?

"So far we haven't had any communication problems within the team, the whole of the dutch section of the team can speak English fluently and I can call the majority of positions in Dutch aswel so it's kinda mixed on vent. I'm able to attend LAN events as much as any other member within the team, as we all have school restrictions but we might be looking to extend the lineup to 6 people for smaller dutch events (possibly)."


Where do you see not identified in the future?

"Well, we're taking each week as it comes. We're hoping to join a new organisation before the CDC event, or soon after - we're in contact with a few at the moment. At CDC4, we're not sure what to expect. I hope that we can cause alot of upsets, but that's yet to be seen - COD4 is a very new game still, so every team has a chance to get a decent position. After CDC4 we'll see in which direction we wish to take not identified, hopefully we'll be attending some more benelux events and then move onto international events moving further into 2008. In our current online cups it's hard to tell about how we will do, but our aim is to remain within the top portion of Europe in every competition that we take part in (and we're achieving that so far, in our opinion)."


I'd like to thank you a lot for taking the time to answer all the questions and to let us contribute the interview. Any shoutouts at last?

"Thanks for the interview! Shoutouts to the rest of my team (including erwin our manager), the whole of eyeshow and the whole of eSuba (luckerx<3). Keep up the coverage, and speak to you soon =)"

Interview and text editing by Insecure, H2k-Gaming.com. Original interview can be found over here.