Analysis

In continuum to my previous work in the highly abstract world of hitcodes, I've set up a server to experiment out the effects of such an idealised game. It is my hope that this column will help to explain and debate on the following list of changes:

-Spread
-Screen Shake
-Knockback

ET Objectivism

I just couldn't resist.

There are two kinds of people; those who fear changes and those who accept that changes are needed as long as we quest for an ideal. In our case, we should define our ideal game by means of a simple and elegant description.
QuoteTo create a competitive context where higher skilled players will always win over lesser skilled players or tend to a draw for equally skilled opponents.