coverto - new team rules
•
18 Oct 2006, 05:07
•
Journals
After summarizing the observations of the last 10 days I had to modify our team rules.
We played several practice games against lower skilled teams, but we could not beat them playing with 5 coverts. Although we gave more damage in the wars, but as a team we could not work well. So finally we were not enough good enemy for low skilled teams, but at least we had fun while satcheling, knifing etc...
Secondly it was very hard to find an enemy, because not so many teams like playing against coverts. And if we found one, it was sure they will leave after the first map after pwning us too easily :)
I knew we need modify our team rules very soon, else we could not get an enemy. I thought will be enough if we do it after our first cup (TLF 5on5), but some of the players could not wait till that time, and changed classes during the first two games. Sorry for team-sisu and noll8 because of this, maybe this was an unfair attitude...
So, now the new team rules of coverto allow the members chosing all classes, but we need to have minimum 1 covert in 5on5 and 2 coverts in 6on6 anytime during the clanwars.
It was a hard decision to make these rules, because my original plan was a covert team, but I had to do it for the future of the team: with these rules we will differ from sth and the other mixteams yet, and we will be a good enemy for everyone.
We just joined ClanBase 5on5 and 6on6 ladders, and waiting for you in practice games too...don't hesitate challenging and playing against us!
coverto.gamerer.com |#coverto
/website 2.0 coming soon with - not the usual - detailed informations about the players/
0