Unbindable binds :(

Hi peepz,

I made myself a spawn/class script with easy binds. At least i thought!

Here's a snippit:
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bind F8 "class e 2; echo ^0[^7R^21^7FLE^0]; say_team ^0[^7R^21^7FLE^0]; play sound\menu\select.wav" // [ME@R1FLE]
bind F9 "class f 1; echo ^0[^7F^20^7PS^0]; say_team ^0[^7F^20^7PS^0]; play sound\menu\select.wav" // [ME@F0PS]
bind F10 "team r; echo ^0[^2A^7XIS^0]; play sound\menu\select.wav" // [AXIS]
bind F11 "team b; echo ^0[^2A^7LLIES^0]; play sound\menu\select.wav" // [ALLIES]
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F8 --> me become engi (WORKS)
F9 --> me become fops (FAILS)
F10 --> me become axis (FAILS)
F11 --> me become allies (WORKS)

Very weird shit because i can't find a solution for this issue! I can bind a say, v_say or whatever say on the F9 & F10 key but when i try to assign it to something else (like \kill or +attack), it fails...

Someone ever saw this ridiculous thingie before?

kthx!

ps: Please don't say it's my 6 years old Cherry keyboard!!!!
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