etpro lua
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23 Dec 2005, 10:45
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Journals
etpro lua snapshot beta 1
this is a test version of the current development version of etpro lua support.
download it here.
this test release has the version number "3.2.5" and will generate pk3 warnings. this is intentional.
bugfixes
vec3 is fixed for et.gentity_set
new
et.ClientUserinfoChanged( clientNum ) function added
et_ClientSpawn( clientNum, revived ) callback added
et.G_Damage( target, inflictor, attacker, damage, dflags, mod ) function added
new gentity fields added
ps.* fields take an additional parameter for gentity_get/gentity_set:
val = gentity_get( entnum, "ps.stats", 5 )
gentity_set( entnum, "ps.stats", 5, 0 )
5 is the index into the ps.stats[] array. 5 in this case is STAT_PLAYER_CLASS (from bg_public.h)
Boring stuff, but I'm sure someone out there might find it interesting..
...hmm maybe not.
this is a test version of the current development version of etpro lua support.
download it here.
this test release has the version number "3.2.5" and will generate pk3 warnings. this is intentional.
bugfixes
vec3 is fixed for et.gentity_set
new
et.ClientUserinfoChanged( clientNum ) function added
et_ClientSpawn( clientNum, revived ) callback added
et.G_Damage( target, inflictor, attacker, damage, dflags, mod ) function added
new gentity fields added
ps.* fields take an additional parameter for gentity_get/gentity_set:
val = gentity_get( entnum, "ps.stats", 5 )
gentity_set( entnum, "ps.stats", 5, 0 )
5 is the index into the ps.stats[] array. 5 in this case is STAT_PLAYER_CLASS (from bg_public.h)
Boring stuff, but I'm sure someone out there might find it interesting..
...hmm maybe not.
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