An approximation for mortar shots was that 90 degrees lands on your face, and every 5 degree drop makes the shot land one command map square further. What would be the algorithm for our geometrifle?
I'm pretty sure it was (is) standard for the default maps. I just glanced at it and at least there are more squares on the map on Fueldump than on Oasis, which is to be expected since Fueldump is larger.
Some maps do indeed change it, I remember having problems on some non-default maps when the change in angle didn't cause the result I thought it would, but the approximation was useful in most maps. Mortar was banned pretty much at the same time I got into it, so I never really had to (got to) research this.
Think I've read somewhere that fueldump was an experiment where they tried to make larger maps by combining two actual seperate ones into one big map. Some technical restriction didn't allow programmers to make maps bigger back then. So the tunnels in the middle represent the borders of two maps.
Some maps do indeed change it, I remember having problems on some non-default maps when the change in angle didn't cause the result I thought it would, but the approximation was useful in most maps. Mortar was banned pretty much at the same time I got into it, so I never really had to (got to) research this.
the sky
the moon
tehs stars
it all looks so real!