Hide & seek

[img|left]http://funintheworld.net/wp-content/uploads/funintheworld.net/2011/06/to_the_funworld.gif[/img]
connect 188.40.49.145:27972
connect 188.40.49.145:27972
connect 188.40.49.145:27972
connect 188.40.49.145:27972
connect 188.40.49.145:27972
connect 188.40.49.145:27972
connect 188.40.49.145:27972
Comments
13
Care to elaborate?
Parent
I don't like the mechanics. At the moment (or the last time I tried a few months ago) it was more like run and throw medkits while facing downwards, not hide and go seek.

You don't call a game of tag a game of hide and go seek.

Ways to remedy this? Make the Axis easier to kill by e.g. reducing medicpower regen rate and/or max HP.
Ways to completely fix this? Overhaul the whole mode. There are a plenty of real-life games one could adapt from.
Parent
-True

-Game of tags?

-Allies are immortal, that's intentional, otherwise 20 axis could just all knife him together and he'd die.
And about that stuff to add, is that even possible with the lms mod?
Parent
Oops, I meant to make the Axis easier to kill.

Also http://en.wikipedia.org/wiki/Tag_(game)
Parent
And how is that "tag" involved? Not just want to understand.

And will have a talk with perlo about the Axis-case ;)
Parent
Tag is what the game is called. Running after others in order to catch ("tag") them is definitely a game of tag. Not a game of hide and go seek.
Parent
Yea, I see what you mean. But I don't think we can make it much different on ET.

I don't know if you ever tried h&s on CSS, but on there it's different and awesome :P
Parent
Incoming!
Ok, I am currently browsing the forums, now what do I do?
image: tothefunworld

This would look a little better
image: seekbanner
Hey guys, it's hide & seek time!!
IP of the server is the following:
connect 188.40.49.145:27972

IP of the TS3 is the following:
83.160.64.133:4578

188.40.49.145:27972 eLemenT'Hide&Seek



version 2.2



new to version 2.2:

Dynamic mapcycle system which auto skips large maps if there are less than 10 players
Possible to callvote maps by numers they have in /maps (e.g /callvote map 1 , will load supply if passes)
Few bugfixes
Ratio for number of Axis Player on 1 Allied Player is now adjustable for admins




Rules:



Allies: Seek
killing allies is not allowed
No bugusing/exploiting
Axis: Hide,RUN and revive ur teammates
Allies: Find and destroy axis players, prevent them from reviving


Specials:



all health/ammorack have been removed
Speclocked Axis
all MG42 removed
25 seconds Blackscreen wait mode for Allies team
unlimited sprint and ammo
Baywatchmode: If u die in water u get moved back to spawn
anti gib script
anti allies kill script
auto teambalancer if more then 5 players
mapvoting disabled if less then 2 players now 20 seconds disabled after mapchange/restart
special mapscripts for Hide&Seek
Revivespree and killingspree with sound announce and stats save
HealthBoost script (faster hp regeneration)
Wierd mapvotes will automatically load orginal mapname to make sure mapscripts are correctly loaded. eg. "/callvote map SupPlY" will result in loading "map supply"
MapVoteddedicated to the number of players playing, this means if less then 10 players only small ones voteable
JackTheRipper Mode


Maps:



1: supply
2: oasis
3: odenthal_b2
4: radar
5: tc_base
6: et_beach
7: frostbite
8: sp_delivery_te
9: adlernest
10: bremen_b2
11: braundorf_b4
12: et_ice
13: goldrush-ga
14: railgun
15: dubrovnik_final
16: sw_battery
17: 1944_beach
18: caen2
19: venice
20: coast_b1
21: haemar_a11
22: et_mor_pro
23: vio_grail_b3
24: frost_final
25: missile_b2
26: rommel_final
27: et_village
28: el_kef_final
29: axislab_final
30: reactor_final
31: sos_secret_weapon
32: sottevast_b3
33: townsquare_final
34: fueldump
35: pirates_b4


http://www.crossfire.nu/?x=clan&mode=item&id=4717
PM me if you want an invite

Join #h&s.et if you like it! :)

image: nigam
jij bent kaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaolo dik
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