ET Xreal 0.3.0
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8 Nov 2011, 20:24
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Journals
ImageFaster than thought - The ET: XreaL edition is now available in version 0.3.0 for the first time! This is a complete download (1,4 GB). You don't need any previous versions of ET: XreaL. XreaL is a graphics mod for Wolfenstein: Enemy Territory using the enhanced XreaL id Tech 3 GPL engine.
ETXreaL id Tech 3 Features / ETXreaL id Tech 3 features
* Modern OpenGL 3.2 renderer with all deprecated OpenGL calls removed
* Clever usage of vertex buffer objects (VBO) to speed up rendering of everything
* Avoids geometry processing each frame using the CPU (worst bottleneck with the Q3A engine)
* Renders up to 500 000 - 1 000 000 polygons at 80 - 200 fps on current hardware (DX10 generation)
* Optional GPU occlusion culling (improved Coherent Hierarchy Culling) useful for rendering large city scenes
* Doom 3 .MD5mesh/.MD5anim skeletal model and animation support
* Unreal Actor X .PSK/.PSA skeletal model and animation support
* True 64 bit HDR lighting with adaptive tone mapping
* Advanced projective and omni-directional soft shadow mapping methods like EVSM
* Real-time sun lights with parallel-split shadow maps
* Optional deferred shading
* Relief mapping that can be enabled by materials
* Optional uniform lighting and shadowing model like in Doom 3 including globe mapping
* Supports almost all Quake 3, Enemy Territory and Doom 3 material shader keywords
* TGA, PNG, JPG and DDS format support for textures
* Usage of frame buffer objects (FBO) to perform offscreen rendering effects
* Improved TrueType font support that does not require external tools
* Linux 64-bit support
* Linux sound backend using SDL
* .avi recorder from ioquake3 including sound support
* Optimized collision detection routines
* Support for Omni-bot
http://www.moddb.com/mods/etxreal
Textsource: http://www.rtcwmap.de/
Download: Sourceforge
ETXreaL id Tech 3 Features / ETXreaL id Tech 3 features
* Modern OpenGL 3.2 renderer with all deprecated OpenGL calls removed
* Clever usage of vertex buffer objects (VBO) to speed up rendering of everything
* Avoids geometry processing each frame using the CPU (worst bottleneck with the Q3A engine)
* Renders up to 500 000 - 1 000 000 polygons at 80 - 200 fps on current hardware (DX10 generation)
* Optional GPU occlusion culling (improved Coherent Hierarchy Culling) useful for rendering large city scenes
* Doom 3 .MD5mesh/.MD5anim skeletal model and animation support
* Unreal Actor X .PSK/.PSA skeletal model and animation support
* True 64 bit HDR lighting with adaptive tone mapping
* Advanced projective and omni-directional soft shadow mapping methods like EVSM
* Real-time sun lights with parallel-split shadow maps
* Optional deferred shading
* Relief mapping that can be enabled by materials
* Optional uniform lighting and shadowing model like in Doom 3 including globe mapping
* Supports almost all Quake 3, Enemy Territory and Doom 3 material shader keywords
* TGA, PNG, JPG and DDS format support for textures
* Usage of frame buffer objects (FBO) to perform offscreen rendering effects
* Improved TrueType font support that does not require external tools
* Linux 64-bit support
* Linux sound backend using SDL
* .avi recorder from ioquake3 including sound support
* Optimized collision detection routines
* Support for Omni-bot
http://www.moddb.com/mods/etxreal
Textsource: http://www.rtcwmap.de/
Download: Sourceforge
http://www.crossfire.nu/?x=forum&mode=item&id=42475
do i need to add this xreal shite to a server r what?
Someone explain cause i havent rly been following this x real shit because i thought it was impossible :oOOOO!!!!!!:.
ET:XreaL Engine 0.9.0 win-x86 Nov 6 2011
----- FS_Startup -----
Current search path:
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\/etmain
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\xreal-mp_bin-20111106.pk3 DEB310B8 3167B735 (178 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\xreal-map-etx_railgun-20111106.pk3 3A93CAA6 B35BD55D (16 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\xreal-map-etx_radar-20111106.pk3 7D3EE7FB F9E5E09C (16 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\xreal-map-etx_goldrush-20111106.pk3 695E7C27 FB70DBC1 (17 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\xreal-map-etx_fueldump-20111106.pk3 C594B140 1CD1EA61 (19 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\xreal-map-etx_battery-20111106.pk3 59DBA538 262AE897 (17 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\xreal-core-20111106.pk3 94E9586C DBF55BBB (1458 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\sd-mapobjects.pk3 5FB4DA7 905A4E0B (236 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\pak2.pk3 24454BDB 759AFD4C (22 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\pak1.pk3 5E483500 AC8C1D00 (10 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\pak0.pk3 99610168 893549D4 (3725 files)
----------------------
5714 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
Calling GetRefAPI...
GetRefAPI()
-------------------------------
ETKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...setting mode 3: 640 480 W
...registered window class
...created window@0,0 (646x508)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...65 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Using GLEW 1.5.5
...wglMakeCurrent( 86010255, 00000000 ): success
...deleting standard GL context: success
...initializing OpenGL 3.2 context done
GL_VENDOR: '(null)'
GL_RENDERER: '(null)'
GL_VERSION: '(null)'
----- CL_Shutdown -----
RE_Shutdown( destroyWindow = 1 )
------- GLSL_ShutdownGPUShaders -------
Shutting down OpenGL subsystem
...releasing DC: success
...destroying window
-----------------------
Q_strncpyz: NULL src
now it's time to spam chaplja and bani for a tzac / etxpro release ^^