Death animations, yes or no?
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6 Feb 2012, 22:38
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Journals
Thats right. I was talking with Artstar about fragmovie death animations implemented by image-et 0.8.4 and as he said:
[ 09:07:27 ] [ Artstar ] why have such mindblowing quality and colours when something so simple as death animations can put people off during a movie
[ 09:08:38 ] [ Artstar ] getting shot by mp40 or exploded by grenade and falling over like someone told you your wife is pregnant
I kinda like them, i am wondering if i am the only one or people really hate them? Think about the possibility of some stylish cameras using new animations n stuff.
Shall moviemakers use the death animations?
- For me i think it's still worth to use them, doesn't bother me usually (unless it looks REALLY bad..)
[ 09:07:27 ] [ Artstar ] why have such mindblowing quality and colours when something so simple as death animations can put people off during a movie
[ 09:08:38 ] [ Artstar ] getting shot by mp40 or exploded by grenade and falling over like someone told you your wife is pregnant
I kinda like them, i am wondering if i am the only one or people really hate them? Think about the possibility of some stylish cameras using new animations n stuff.
Shall moviemakers use the death animations?
Yes OR No
- For me i think it's still worth to use them, doesn't bother me usually (unless it looks REALLY bad..)
:D pleasing the community is a must tbh. Why use then if 90% complain? :|
I saw many movies using death animation wrongly and many movies using it correctly. It really depends how moviemaker works with it. The problem why movies with different death animation are getting flamed is because moviemakers use it just because it looks different and stylish but don't really give it any other purpose than that. They just throw those animations in, correct colours, few cool slowmo and done... uberartisticmegamovie which always sux donkey balls. But for example Nonix and his Overclocked... there he used those animations very well (especially at the very end), it gave somehow cinematic feeling in the movie and that is a big plus. Unfortunatly most of moviemakers nowdays just don't know how to use it.
So... if you like it and know why you like it go ahead, use it. Look at Nonix or filuS... they used that animation and didn't get any flame on their movies. GL
PS: Sorry for my engrish. I'm almost dead now, dunno why I even went here and replied long ass comment...
EDIT: Also, what's up with the non-community-community-movie? No, we haven't forgotten it ;)
artstar is right
i hate them.
E: Should be a function to enable and disable it, if possible. So everyone who wants to use it, can enable it.
And it won't happen, madscientist will never update image-et.
you can also select to remove the Messages and all that etpro specific stuff!
so use them if the random animation fits into the random scene. Else no thx!
They look and FEEL so much better than 99% of modern fragmovies
u not alone
If someone was to ever modify it or release a new version of image it'd be better to have an on/off option (as mentioned above) and have a variety of death animations based on the death type e.g.
- Directional knock/bounce + fall for un-gibbed grenade deaths
- Shake fall on back for smg deaths
- Hold stomach, fall on knees to side to back for knife deaths
Stuff like that, I think Q3/QL has multiple death animations.
if you'd somehow manage to implement some sort of ragdoll (yea i know it'd be nearly impossible afterwards, since the hitboxes are barely refined, but maybe give it a shot indeed :)
could maybe filter where the shot (more or less) hit by view? or would it be possible to implement 'new hitboxes' for etpro demos inside a mod to replace those and put new animations in it? (well sure anymations, check - but also (altered) eventtriggering?)
just don't mess with where the body goes, would kinda make gibbing into nothing look ridiculous
fully agree, gg starm8
u u still didnt even start to record? xDDDD