ET: Zombie Mod #2
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7 Feb 2012, 13:55
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Journals
Worked on some of the code, removed most of the useless stuff for this mod.
Moved hud around
improved sound
general things changed like prone delay
weapon spread
shooting whilst leaning (need leaning animation)
pushback changed
chat limitations removed (moved this also)
Flags changed
Fireteams removed
Command map changed (adapting as I go along)
reload time on some weapons changed
Thirdperson mode works now (still working out angles, once again)
Crosshairs changed (dot still available)
Mines changed
Weapon trajectory changed
No stamina / sprint as unlimited for a reason
physiscs altered for a different experieince
game menu & console changed/improved.
- need to move onto the models, textures and maps soon. I will update most of the code, then if someone wants bots they can port it to NoQuarter.
Really need people with experience in editing the animations of the models including the head model.
The game may not look much from the screenshot below, but the physics and sounds make it a completely different feeling. Take no notice to the 'game feeling' from an image.
Not much can be seen here, but it's working and things are doing what they're meant to.
Cheers.
Looks shit in that image :D
Moved hud around
improved sound
general things changed like prone delay
weapon spread
shooting whilst leaning (need leaning animation)
pushback changed
chat limitations removed (moved this also)
Flags changed
Fireteams removed
Command map changed (adapting as I go along)
reload time on some weapons changed
Thirdperson mode works now (still working out angles, once again)
Crosshairs changed (dot still available)
Mines changed
Weapon trajectory changed
No stamina / sprint as unlimited for a reason
physiscs altered for a different experieince
game menu & console changed/improved.
- need to move onto the models, textures and maps soon. I will update most of the code, then if someone wants bots they can port it to NoQuarter.
Really need people with experience in editing the animations of the models including the head model.
The game may not look much from the screenshot below, but the physics and sounds make it a completely different feeling. Take no notice to the 'game feeling' from an image.
Not much can be seen here, but it's working and things are doing what they're meant to.
Cheers.
Looks shit in that image :D
Weapon spread has changed for 1 reason, and that being the maps will be open & require a lot more distance shooting. Even server side enabled zoom in (a small amount) and shooting, crosshair remains, same as leaning. Ripped the binoc code & altered it a bit :P. Really weird as it switches you into 3rd person (although you can't see as you're zoomed in (and remove hud etc..), but was the only way I could work out to do it :D.
I'm no pro at coding don't forget, I'm only a wannabe editor :). I've edited and fixed most of the bugs in ET, including server abuse (flooding etc..).
I do however take the inboxes and such and change things. SO people inbox me with suggestions!
But I'm suggesting the Etpro things because I know alot of people who don't want to play certain modes because they are worried about it hindering with their Etpro aim (different hitboxes etc), that's why if you can implement the Etpro hitboxes etc, it would possibly attract a lot more attention and popularity
But if it's too hard then I wouldn't really worry about it
I am working on some physic changes, which would include moving objects (like boxes) to block doors, but these would HAVE TO BE destructible.
I have also changed the running speed of each item. Running with the flamethrower now is the same as an SMG. Charge time can be changed serverside for panzer and such.
Oh and mines do ALOT more damage and the area in which they're tripped is small.
i think thats the most important like ; what is the objective? how do the zombies look?
How do you kill them and how they kill you?
Also end boss zombie?
I actually like the cod4 BTD zombie mod. Was animated real bad but fun http://www.youtube.com/watch?v=T9IEc4NnBrY
My aim is to get atleast 1 map zombie modded (most likely goldrush), add some weather affects & such, hidden places, movable objects, switches etc..
I had a lot of fun on CSS zombie (horde), I think something in the region of that would be good.
I have no idea on a game mode, but zombies are quite limited.
After a small time I will add rewards in the game, such as faster reloading for more kills, more ammo... unlimited ammo patches, 30 second boosts etc...
Anything you got in mind?
I've been looking for sounds, which is hard to find a decent matching one.
Looking at adding breathing sounds, which will give away location etc...
I am redesigning the classes, they will be based on healing, power(high damage weapons) and maybe sniper or defence class. You can't just run into this game and play as a medic and hide, the mp40 does little damage to the zombies :D.
A lot of stuff has been removed, just looking at getting hitsounds working now.
Looking for help on various things, my main aspect atm is trying to get it to feel completely different. I've managed to change most of the physics and such, want it fast paced as much as ET will allow anyway.
Working on the strafing engine atm. A very annoying bug with RTCW and ETMAIN was the pullback on jumping, I've fixed this problem and it's made it feel like a different game :D.
I've only got a early version of the physics changes...
Small sample of surface detection changes (may not see much in video but ingame makes a big difference), pace is kept if done correct (even on flat surfaces).
Note: I'm shite at TJ/strafing :D.
http://www.youtube.com/watch?v=_4KoMw4btVU
Let me try this!
HELLO