Join Zombie Mod

Since I had SOOOO many problems, I've spent with Slut(name lol) many hours trying to get it to work on a Linux server. We managed to get a server up and working, without maps, skins and models. This is just pure code atm, please go ahead and join and find bugs.

NOTE: this will not feel like Zombies - all packs are removed for pure checks

What I require:
Find glitches, bugs, what needs fixing, what should be added, what should be removed, what should change etc..

THIS IS ONLY A TEST

connect 85.17.212.183:27963 - NL hosted

cheers
Comments
32
Post information in here or bugs via PM here. Thank you
remember to allow cl_allowdownloads 1

pure errors: close et and connect again
don't think TZAC supports other mods beside ETpro
Parent
" vm_create on cgame failed "
Like I said above, try lowering hunkmegs? May work.
Parent
Try lowering your hunkmegs.
Parent
ET zombie mod?
any pictures?
Will have a look :)
Client/Server game mismatch: 'tjmod/Enemy Territory'
:<
Load ET - MODS - choose Zombie - console /connect 85.17.212.183:27963 - still error?
Parent
Seems like everytime you jump it sticks, like similar to some sort of lag..but you got to do it to know what I'm talking about.

And I think the Quake3/QL PQL movement will be amazing on there. Its similar atm but you cant turn both ways with speed, only one.

Um people with cg_drawgun 1 can't get rid of muzzleflash?
aaaand there was no hitsounds (Don't mind it without hitsounds personally)

Other than that everything else seemed fine.
QuoteSeems like everytime you jump it sticks, like similar to some sort of lag..but you got to do it to know what I'm talking about.


I can't see this problem, what is your FPS, maxpackets and snaps? Are you using pmove_fixed 1?

QuoteAnd I think the Quake3/QL PQL movement will be amazing on there. Its similar atm but you cant turn both ways with speed, only one.


:), I'll keep working on it.
Quote
Um people with cg_drawgun 1 can't get rid of muzzleflash?
aaaand there was no hitsounds (Don't mind it without hitsounds personally)


Muzzle flash was the only code that needed removing before compile because of stupid Linux errors. I'll work on an alternative soon.
Hitsounds will be enabled in the next release.

QuoteOther than that everything else seemed fine.


Awesome, any other suggestions?
Parent
CPMA/QL PQL movement*
Parent
btw the lagging whilst jumping is a known bug in ET, disable pmove_fixed set to 0. Try again.
Parent
nice downloading transfer = 800bits/s n1 (:
Should be faster download, try again?
Parent
cv create cgame failed or something like that
Try lower your hunkmegs? com_hunkmegs 256 or something similar. Check your config for this setting.
Parent
physics are fucked up
Physics are meant to be like that :), you'll see soon enough why.
Parent
tank mg is fucked up
mg nests are fucked up
fps are fucked up
Explain, they've been fine for me when testing.
Parent
tank mg is shaking around -> cant aim
the nest mg ist adjusted on one point -> cant aim
normally 125 fps on all maps. on zombiemod 75-125 and not constant. like 76,89,101,80,125 etc
Parent
Very weird, none of these problems happen for me. What is your pmove_fixed?

Connect again and enter pmove_fixed 0, works fine.
Parent
ok maybe its me.
i may try it later
Parent
:) it will work fine if you pmove_fixed 0.

Releasing new version tonight when can get to compile to Linux. Big improvements in most things.

After this release will be zombie models, skins & sounds.
Parent
hope you can get it work! :)
Parent
make freezetag instead imho
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