Join Zombie Mod
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10 Feb 2012, 13:25
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Since I had SOOOO many problems, I've spent with Slut(name lol) many hours trying to get it to work on a Linux server. We managed to get a server up and working, without maps, skins and models. This is just pure code atm, please go ahead and join and find bugs.
NOTE: this will not feel like Zombies - all packs are removed for pure checks
What I require:
Find glitches, bugs, what needs fixing, what should be added, what should be removed, what should change etc..
THIS IS ONLY A TEST
connect 85.17.212.183:27963 - NL hosted
cheers
NOTE: this will not feel like Zombies - all packs are removed for pure checks
What I require:
Find glitches, bugs, what needs fixing, what should be added, what should be removed, what should change etc..
THIS IS ONLY A TEST
connect 85.17.212.183:27963 - NL hosted
cheers
pure errors: close et and connect again
any pictures?
:<
And I think the Quake3/QL PQL movement will be amazing on there. Its similar atm but you cant turn both ways with speed, only one.
Um people with cg_drawgun 1 can't get rid of muzzleflash?
aaaand there was no hitsounds (Don't mind it without hitsounds personally)
Other than that everything else seemed fine.
I can't see this problem, what is your FPS, maxpackets and snaps? Are you using pmove_fixed 1?
:), I'll keep working on it.
Muzzle flash was the only code that needed removing before compile because of stupid Linux errors. I'll work on an alternative soon.
Hitsounds will be enabled in the next release.
Awesome, any other suggestions?
mg nests are fucked up
fps are fucked up
the nest mg ist adjusted on one point -> cant aim
normally 125 fps on all maps. on zombiemod 75-125 and not constant. like 76,89,101,80,125 etc
Connect again and enter pmove_fixed 0, works fine.
i may try it later
Releasing new version tonight when can get to compile to Linux. Big improvements in most things.
After this release will be zombie models, skins & sounds.