Zombie Mod HUD.

Done a lot of work today.

Zombie MOD:
Improved physics engine
Strafe jumping is Quake 3 stylie
Increased blood & decals
Jumping whilst prone
Scoreboard mod
Weapon table mod
Class redesign (working on it)
Leaning offset - muzzle flash now correct
Fireteams COMPLETELY removed
Teams are ZOMBIES & HUMANS
More fixes
&many more..

The last compile is from yesterday, so go ahead and find some bugs for me please...

server: 85.17.212.183:27963

NOTE: SKINS, MODELS & WEAPONS ARE NOT THERE. THIS IS PURE CODE...

UPDATED VERSION TOMORROW.

HUD improvements people?
What 2 add remove?
Want it simple!
image: s_xblood
image: s_xscore
image: s_xlean
Comments
11
gonna check dat out
is ammo infinite or ?
ZOMBIE MODELS OR GTFO
this is pure code, be patient & don't be an ass thq
Parent
Patience :P, I'm doing all of this coding and modelling myself. Would be a lot easier if someone would help me with models and animations :(.
Parent
ur doing great job

ill come to see if there are any bugs soon
ur wasting ur time
-FPS are still weird

-Allies can throw grenades like rifle grenades

-pmove_fixed 0 fix the mg bugs

-allies garand just has 8 bullets

-the progress bar is missing as cover
Not had a problem with FPS. I'm guessing it's because of no cvar limitations (or limited limitations lol). I'll get them updated to etpro standards soon.

pmove_fixed is a known bug, I will try and fix it soon enough.

I've altered the grenade throwing distance, it's further than default but not that far.

What do you mean progress bar missing as cover?

Cheers
Parent
lol the riflenade from allies spawn to axis spawn on grush works with a normal nade :D


i mean progress in "suiting up" as covert


yes try to fix it because sometimes it lags while jumping
Parent
looks great, gonna check this out!
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