Zombie Mod - Mapper

Hi, just thought I would say that Zombie Mod now has a skilled mapper involved. He has agreed to work for the mod.

First map to be released soon - Fueldump - Zombie
Second map - Coldfort
pics here: http://mapping.stephanhondeveld.com/projects/coldfort.htm
Third map - Zombie Hospital - base building & defence systems etc...

Mapper is called Speer - he's a really nice guy and knows his stuff.

Current members:
Dan (coder)
Speer (mapper) (his website is the Coldfort)
TeeJunkie (modeller)
& big thanks to Thorsten for his Linux skills, server sponsor & compiling time and scripts. - his website http://staatsschutz.org/
sethos (graphical stuff like menu's, loading screen etc..)

Changes to Zombie Mod since yesterday:
+Chat has now been moved to below
+The KUDOS no longer overlap the HP
+Means of Death all changed (was killed by etc..)
+Nearly fixed the FPS counter moving around screen - only happens to certain popups, no longer does it when faced with too many particles.
+ Completely new ranking system
+ New weapon code & usage
+ Nearly finished hard coding removal of weapons. Axis(Zombies) can now only melee (PUNCH/SWIPE) for Humans.

Still to do:
- Clueless as to what's making the intermission chat window fuck up. It's also the same in ETMAIN so it's not like I've done it. I'll check that out soon.

- Hitsounds not implemented yet (purely because it's not needed for now).
- WoW style KUDOS drawing not implemented just yet. The shader works fine, just need to create the shader.
- HP drawing shader
-Upload to SVN

Keep a close eye on this project, it will be finished, I have no idea when.

The only server online atm is the old release from yesterday - so don't expect these fixes until I get it compiled.

Want to help? Please inbox me with skills.

Server: 85.17.212.183:27963
Comments
13
if im motivated i can help you with mapping
so the server has now zombie mod with all the stuff u mentioned before?
gl looking forward :)

although, with no offense, "skilled mapper involved" is not what I think of someone who recently made a post on SD forums about his first big maps' development ;)
I'm no mapper ofc, but the guy found the problems with my map straight away.

I've had a sneak peak at his new map and it's actually really good. Could be played for comp when it's finished, there's no chokeholds, it's balanced well and I've only seen a smallish part. So I would say he's skilled :P, and definitely enough for me, plus he's an awesome guy ;).
Parent
he is going to need lots of marketing like library before it's accepted!
Parent
It's indeed my first big map, however doesn't mean I'm not experienced with level design. Since like 2005 I make 'things' and there were some projects but I never was really that serious with creating maps. However I do know how, what and where. :)

@Danje, thanks!
Parent
make me a map :D
Parent
u always have something to say when it comes to other map makers right.
Parent
obviously as I am one of the few on CF who can, so why shouldn't I ;)
Parent
for some reason u always look lame when u do so
Parent
Just posted a fresh screenshot at the link mentioned above!
Tho some minor details changed in the past minutes.

@ub3v3:
A map like what? :)
He makes maps also I think :P, I think he was joking :D
Parent
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