Zombie Mod - Mapper
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21 Feb 2012, 20:10
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Journals
Hi, just thought I would say that Zombie Mod now has a skilled mapper involved. He has agreed to work for the mod.
First map to be released soon - Fueldump - Zombie
Second map - Coldfort
pics here: http://mapping.stephanhondeveld.com/projects/coldfort.htm
Third map - Zombie Hospital - base building & defence systems etc...
Mapper is called Speer - he's a really nice guy and knows his stuff.
Current members:
Dan (coder)
Speer (mapper) (his website is the Coldfort)
TeeJunkie (modeller)
& big thanks to Thorsten for his Linux skills, server sponsor & compiling time and scripts. - his website http://staatsschutz.org/
sethos (graphical stuff like menu's, loading screen etc..)
Changes to Zombie Mod since yesterday:
+Chat has now been moved to below
+The KUDOS no longer overlap the HP
+Means of Death all changed (was killed by etc..)
+Nearly fixed the FPS counter moving around screen - only happens to certain popups, no longer does it when faced with too many particles.
+ Completely new ranking system
+ New weapon code & usage
+ Nearly finished hard coding removal of weapons. Axis(Zombies) can now only melee (PUNCH/SWIPE) for Humans.
Still to do:
- Clueless as to what's making the intermission chat window fuck up. It's also the same in ETMAIN so it's not like I've done it. I'll check that out soon.
- Hitsounds not implemented yet (purely because it's not needed for now).
- WoW style KUDOS drawing not implemented just yet. The shader works fine, just need to create the shader.
- HP drawing shader
-Upload to SVN
Keep a close eye on this project, it will be finished, I have no idea when.
The only server online atm is the old release from yesterday - so don't expect these fixes until I get it compiled.
Want to help? Please inbox me with skills.
Server: 85.17.212.183:27963
First map to be released soon - Fueldump - Zombie
Second map - Coldfort
pics here: http://mapping.stephanhondeveld.com/projects/coldfort.htm
Third map - Zombie Hospital - base building & defence systems etc...
Mapper is called Speer - he's a really nice guy and knows his stuff.
Current members:
Dan (coder)
Speer (mapper) (his website is the Coldfort)
TeeJunkie (modeller)
& big thanks to Thorsten for his Linux skills, server sponsor & compiling time and scripts. - his website http://staatsschutz.org/
sethos (graphical stuff like menu's, loading screen etc..)
Changes to Zombie Mod since yesterday:
+Chat has now been moved to below
+The KUDOS no longer overlap the HP
+Means of Death all changed (was killed by etc..)
+Nearly fixed the FPS counter moving around screen - only happens to certain popups, no longer does it when faced with too many particles.
+ Completely new ranking system
+ New weapon code & usage
+ Nearly finished hard coding removal of weapons. Axis(Zombies) can now only melee (PUNCH/SWIPE) for Humans.
Still to do:
- Clueless as to what's making the intermission chat window fuck up. It's also the same in ETMAIN so it's not like I've done it. I'll check that out soon.
- Hitsounds not implemented yet (purely because it's not needed for now).
- WoW style KUDOS drawing not implemented just yet. The shader works fine, just need to create the shader.
- HP drawing shader
-Upload to SVN
Keep a close eye on this project, it will be finished, I have no idea when.
The only server online atm is the old release from yesterday - so don't expect these fixes until I get it compiled.
Want to help? Please inbox me with skills.
Server: 85.17.212.183:27963
although, with no offense, "skilled mapper involved" is not what I think of someone who recently made a post on SD forums about his first big maps' development ;)
I've had a sneak peak at his new map and it's actually really good. Could be played for comp when it's finished, there's no chokeholds, it's balanced well and I've only seen a smallish part. So I would say he's skilled :P, and definitely enough for me, plus he's an awesome guy ;).
@Danje, thanks!
Tho some minor details changed in the past minutes.
@ub3v3:
A map like what? :)