[Map release] Cold Fort beta 1
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2 Mar 2012, 15:41
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Journals
Cold Fort beta 1
I'm Pleased to announce the release of my map's first beta.
After several local and private server tests I've reached the point to release the map to the public.
The map is 24/7 playable at: 94.23.156.100:28005 with running ETPro.
For any suggestions/bugs and other things you would like to share you can respond here or PM me.
See my website(mapping.stephanhondeveld.com) for an objectives walkthrough.
Quick map objectives description:
Axis have to blow the Main Gate and/or Side Wall to gain access to the basement of the fort where the Gold is located behind the Objective Door.
To quicker access they could capture the Forward Spawn inside of the fort.
In mean while the Allies have to defend the fort by constructing the Allied Fence and manage to keep the Objective Door closed at anytime.
Both teams have an option to construct the neutral Command Post.
Screenshots:
View at truck and Axis main spawn area.
The cave from/to the Allied main spawn area.
The Gold behind the door.
Allied rest room.
Outside view near the Sherman thank.
Main Gate.
Allied Forward Spawn area.
Mapping by Speer!
Thanks to Danje for his help and NBS for the server sponsor.
Download coldfortb1.pk3
Notice: This is the public release version. With the final release there will be a Cold Fort Zombie special for the Zombiemod: #zombiemod.et
the map reminds me of fueldump and adlernest at some points :) +
Go server gogogogo :D
besides that, how can i open the obj door?
edit: found it, button is at a really strange position, because the cave leads to nothing if im right?? Its nice to see the effort you took into this, but the first spawn of the axis seems rather strange, and the last part looks like a maze:<
My intention was to keep it quiet small.
There are also already some things listed which will be changed for the second beta!
The Axis will get a second spawn exit and the Allied will get a quicker access to the Side Wall.
About the maze part: It's probably the same thing in any map while playing the first time(s): where is everything?
The problem is: Allies can always go to the truck via the Main Gate.
However if there are no allies near the side and they run into the moment of Axis spawn, then there is no chance for the Allies to win.
However if there is a way to go there directly via their spawn and a second way to the Side Wall, they will have a much bigger chance.
2 of the options I'm thinking of, is a extra way from spawn to the staircase, and from the cave to the Side Wall.
Besides that, giving the fake door near the Side Wall an actual function.
was borat
http://www.upload.ee/files/2128355/coldfortb1.pk3.html
http://www.gamefront.com/files/21391122/coldfortb1_pk3