ET:Zombies - Alpha
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19 Mar 2012, 19:18
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Journals
Coming very close to the release of Alpha. I have been quite ill recently and had some major down time in the coding department. I am however pleased to say that the Alpha release is coming close. This release will be up-to-date & include some Zombie & Human models on the servers.
Linux & Windows compiles available, Mac will be done on BETA release.
Server files available for download on request.
PLEASE NOTE: THE FILE SIZE WILL BE IN EXCESS OF 90MB.
This release will include
Models
Sounds
Weapon modifications
& much more added since last compile.
Please stay @ #zombiemod.et - Quakenet and IDLE PRETTY PLEASE!
Big thank you to NBS for sorting me out the bouncer (xarQi) #nbs.
Funny video of random physics problem in ET:Zombies ;)... FIXED now though lool..
TBH it kinda scared me first time I seen it... just seen a body bounce past the door :D...
Sorry about quality it's FRAPS & it nerfs FPS to 60 :P...
oh and old physics video, might aswell throw it in here.
Linux & Windows compiles available, Mac will be done on BETA release.
Server files available for download on request.
PLEASE NOTE: THE FILE SIZE WILL BE IN EXCESS OF 90MB.
This release will include
Models
Sounds
Weapon modifications
& much more added since last compile.
Please stay @ #zombiemod.et - Quakenet and IDLE PRETTY PLEASE!
Big thank you to NBS for sorting me out the bouncer (xarQi) #nbs.
Funny video of random physics problem in ET:Zombies ;)... FIXED now though lool..
TBH it kinda scared me first time I seen it... just seen a body bounce past the door :D...
Sorry about quality it's FRAPS & it nerfs FPS to 60 :P...
oh and old physics video, might aswell throw it in here.
what is the mod about?
horde mode or "nase" style gameplay?
why dont you get some1 to make a video that lets people know what u r trying to do, i feel this far into the production it deserves a "trailer".
Everything is in the journal...
http://www.crossfire.nu/?x=journal&mode=item&id=141120
http://de.xfire.com/video/b636a/
Problem happens if people are wounded and hp increases :P
Second video looks like apfrag (etpub 0.8.1 with quake engine -> used in tjmod too)
Isn't this to fast for a zombie mod?
I have already thought about that, but the maps are rather large for this MOD, it has it's own custom maps from scratch ;)...
I have yet to test the new compile, but yes I have indeed slowed it down.
Any more suggestions ;).
maybe its very cool, or it sucks cause guns get alot spread when jumping.