ET:Zombies - Needs You!
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29 Mar 2012, 00:44
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Journals
ET:Zombies (you can find more info in my recent journals) is getting further in it's development.
We have got a decent team working on the mod, which is actually going to become a total conversion at finished state.
The mod even at an early stage has developed into something I didn't expect it to. With the addition of Nitrox (N!TMOD creator) and help from Gaoesa(Silent Mod), we're getting there.
My question:
What would you like to see in ET:Zombies, explain in as much detail as possible, and things that are important in this mod.
We have now hired a voice actor, who's name is Sparky, you can catch his voice here:
We also have other voice actors for the rank names and such.
Modeller Ischbinz is working on the models even more now!
We have got a decent team working on the mod, which is actually going to become a total conversion at finished state.
The mod even at an early stage has developed into something I didn't expect it to. With the addition of Nitrox (N!TMOD creator) and help from Gaoesa(Silent Mod), we're getting there.
My question:
What would you like to see in ET:Zombies, explain in as much detail as possible, and things that are important in this mod.
We have now hired a voice actor, who's name is Sparky, you can catch his voice here:
We also have other voice actors for the rank names and such.
Modeller Ischbinz is working on the models even more now!
and the zombies some truly and scary red eyes which u can see from the fog(if used in any map) or something which can be considered a sign that the zombies are coming :D some screams or smth :D
A perk could be nice too. For example if a zombie with rank x get wounded and not gibbed he will be able to stand up again (after 15 sec or something).
Please think hard about what you would want.
well a shotgun is a pretty classic weapon no? should be issued to "weaker" classes, so they lack long range ability and constant knock-back but can somewhat defend themselves in close combat against single foes.
for the molotovs, well what does it do? it burns things :P
maybe just make it area damage only but not constantly burn opponents after being hit by it, because otherwise noone will bother going into or have the chance to avoid it.
not sure if it's possible to import weapons such as the lightning gun from quake?(to have low dmg, but slow opponents down like in alien swarm)
a heavy mg obviously, for a more tanky class, supposedly to deal out mass damage, decent knock-back and an aweful long reloading time (just like the mg42, just slightly more accurate from the hip), maybe even as slowing.
no idea if this could be implemented, but i always liked games with stealth enemies, especially in multiplayers
Something you get every X allies you killed