ET:Zombies - Ideas(pics)

Since there wasn't that much feedback or ideas in the last journal, I've decided to make another one.

WE NEED YOUR THOUGHTS ON WHAT SHOULD GO INTO THE GAME!

SO FAR WE HAVE:
http://www.crossfire.nu/?x=journal&mode=item&id=141683

The latest compile consists of >

Brand new anti-warp & prediction code - now feels like ETPRO
Hitsounds
Lean & shoot with correct origins & works great :D, oh and you can also see the player lean, we did this by bending the player ;).
BRAND NEW FROM SCRATCH SCOREBOARD
New CG_FOV limitations, switchable between 100 & 110.
g_dropHealth cvar - Number of health packs dropped upon death
g_dropAmmo cvar - Number of ammo packs dropped upon death
BUGS
No fake players - Q3FILL
Intermission cg_teamChatHeight bug - this was annoying, people who tested know what I mean.
pmove_fixed should now work as intended
Removed: externalEvents stuff
Fixed: /ws 999999 server crash
Fixed: lagometer was not drawn on local servers
Fixed: lagometer was only drawn for spectators
- Optimized Prediction
- Smooth Clients Fixes
- Backward reconciliation
- True Ping (g_truePing 0|1)
CHANGED THE RANKS FOR ZOMBIES & HUMANS TO MORE PROFESSIONAL WORDS.
DECREASE BLOOD SPURT FOR FPS INCREASE & INCREASED DURATION OF BLOODSPURT
HAT/HELMET NOW SPINS TWICE MIDAIR.. le->angles.trDelta[2]CG_EFFECTS.C
INCREASE BLOOD SPOTS ON FLOOR FROM 12 - 16
FIXED SMOKE FPS PROBLEM
DISABLED BLACKSCREEN FOR NOW
NO MORE VOICE SPAM FROM ARTY
Calling for a lot of artillery or airstrikes can result voice over spam
Kick command is not able to kick some players by name
Lag-o-meter ping not correct during demo playback
Spawnpoints not movable
Player view is distorted in intermission if you have ridden an vehicle, mounted a tank
Serverlist wraps
Centerprint messages looses the coloration when printing multiple lines
During team switching you can sometime spawn immediately
Breakable damage indicator can wrap when the entity has a lot of health
Background images on the loading screen are not always shown
VoiceChat spam protection messages was cluttering the popup messages
'follow' error message when you are in limbo state was cluttering the popup messages
Players can appear duplicated in the scoreboard on large servers
Flamethrower serverside chunks can fly across the map if aimed properly
Muted players becoming referee can't get unmuted
Warmup damage change notifications has been moved from console-only to popup messages
Output from various referee commands had typos
Output from various commands are cluttering the popupmessages
Akimbo weapons didn't use the spread reduction you get at level 3 light weapons
Competition settings loaded' and 'Public settings loaded' notifications are quickly overwritten
Un)lock team/spectator from ref command or Referee menu doesn't broadcast anything at all
Negative XP doesn't show up on the playerstat dropdown

Oh and brand new kill messages as popups! These will become higher quality when we can get the Photoshoppers to pull their fingers out!

image: shot0002

scoreboard:
image: final

Why not some more:P

image: l_shot0000
image: l_shot0002
image: l_shot0003
image: l_shot0004
Comments
33
Easier to give feedback if we could test it out :)
The server will be up tomorrow. We'll add the sounds, so please beware of 100mb download.
Parent
pls fast dl then :)
Parent
Added more customisation which can be controlled server side. Zombie speed etc... bit buggy atm as it's a bit hacky.
was never a fan of the whole 'player1 *pictures of a gun* player2' way of showing kills - whats wrong with how it always has been in et?
Purely for aesthetics, the game is to feel different from ET. When we get new icons for the weapons, you'll be saying the opposite ;).

And they're colour coded, kill = green zombie kill = red... self = orange ;)
Parent
So whats the gametype here, is it coop vs zombies or 1 is the zombie and the rest are human (mutation ut2004 style). Or is it more l4d style 4vs4 or what? Trying to get my head around the aim of the project.
oh man mutation
gotto go buy 2004 :X
Parent
quake movement, i think its gonna be a hide and seek but cooler and with zombies :D
Parent
pfff, ut2004 pleaaase, avp2 ;)
Parent
There's too much to describe, but you can see in this topic: http://www.crossfire.nu/?x=journal&mode=item&id=141120.

We're aiming for 2-3 gametypes for release, it's mainly defend from Zombies but do objectives, cover up holes so they can't come into the room through vents, fix windows, repair the power lines for telecommunications etc..
Parent
make engr usefull, building baricades, closing windows, building MGs, traps, mines all the sort of stuff you would do against zombies yo know....
you want ideas ok! make a new etpro mod.
And do what? Push the community even further, it'll just be pushed away by the 'top players' anyway. ETPro will stay until ET is dead. This is supposed to be a side mod/game so people can relax from competitive matches & have fun with mates.
Parent
i'm positive it can be done, ETpro isn't great except for the name...
Parent
Boycotting will happen. People are just too used to ETpro after all these years!
Parent
you only need a couple of players to jump start the followers train...
Parent
like i told u on irc it would be nice to haev some random zombies in each game that will attack every person so u have to challenge not only the oppo team tbut the zombies as well.also creepy sounds in the parts of map.
I think it's quite blindshot to tell some ideas without the test server... seems like most of people here don't really know what kind of a zombie mod it is :P. And sup with the medic gun? :D

Btw. did you guys added bots? That would change the whole gamestyle of this mod (since it was meant to be PvP).
We've added it to the list ;), we're working on cool feature we want to add.

The bots are only there to test the scoreboard & to test kill messages. There's no bots in this game, unless you think there should be?
Parent
I think bots would be cool but didn't tried that mod yet so dunno. I will check it out on the server you mentioned :). Good job so far guys!
Parent
:), we'll add it to the list then, will have to code them so that might take some time to get working as we want. Right now the bots do NOTHING, they just stand there :D.
Parent
nice nice
lua_status
lua_modules
lua_allowedmodules
g_mapscriptdirectory

Lua would be nice. Etpubs 5.1 version :)

Has it it own gametype? Would be nice if you also could play last man standing (Gametype 5). Fix the warmup spam then please :P
Axis team has the most survivors.\n
Allied team has the most survivors.\n
Allied team wins by drawing First Blood.\n


r_ambientscale forceable by server. So you can make better atmosphere.
This is based on ETMAIN and adding LUA support is pointless for us. We've fixed all known bugs known to ET, no need for LUA. You can easily script gametypes as config scripts.

The spam text we did fix during LMS, we noticed it during testing. Problem was the round timer was counting down, eventhough the game was still in 'warmup' state.

You can have the fix if you really need it, will dig code out.

We're working on the forcing, we're going to trap the engine cvars as we get further into the code. They'll be 2 default configs, high & low settings. Each will look the same on each clients machine.
Parent
Lua would be still nice. :)
Ppl could still keep change stuff with lua if you will stop supporting this mod in future
Parent
Might be too much effort for what it's worth.

We have added this to the list also btw, but it's RIGHT AT THE BOTTOM.

At the top of the list now are the gameplay changes, all the bugs we found are gone and fixed.

We've fixed some bugs which still exist in all the ETPUB, NQ & JayMod servers, so they will most likely get a revamp soon if the developers want to use the code.

Got any other ideas?:)
Parent
I don't know if you have /playdead but it's bugged in etpub.
Would be nice if you can decide to use akimbo pistols or not. I personaly don't like them :P
Parent
N!trox* fixed the playdead in his N!tmod, so there's a possibility :D.
Parent
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