fov + sens & PC dropout
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9 Apr 2012, 11:14
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Journals
well I have two problems;
1.
I am using a fov toggle, FOV 105 & FOV 90
bind CTRL "vstr fovtoggle"
set fov1 "cg_fov 90; set fovtoggle vstr fov2"
set fov2 "cg_fov 105; set fovtoggle vstr fov1"
set fovtoggle "vstr fov1"
I would like to have the same sensitivity. I am used to FOV 105 with sensitivity 1. But when i change to FOV 90 the sensitivity is way to fast. Is there some sort of frequentie to change it to the right speed?
2.
My pc drops out when i play ET or watch some movies sometimes (read everyday). When its heating up, its makeing a terrible noice and then just shuts off.
1.
I am using a fov toggle, FOV 105 & FOV 90
bind CTRL "vstr fovtoggle"
set fov1 "cg_fov 90; set fovtoggle vstr fov2"
set fov2 "cg_fov 105; set fovtoggle vstr fov1"
set fovtoggle "vstr fov1"
I would like to have the same sensitivity. I am used to FOV 105 with sensitivity 1. But when i change to FOV 90 the sensitivity is way to fast. Is there some sort of frequentie to change it to the right speed?
2.
My pc drops out when i play ET or watch some movies sometimes (read everyday). When its heating up, its makeing a terrible noice and then just shuts off.
get better cooler
2. your CPU or something is overheating, check for dust or buy a new cpu cooler
let's say that I make a 360 turn by moving x cm on my desk.
If I change fov, I will still make a 360 in x cm. The game is about degrees, not pixels, so your sens doesn't really change. You just zoom, but you do the same movement. If you aim from point A to point B, and you zoom, you will still move from point A to B with the same move on your desk.
But, if you wanna have the same 'visual feeling' then you can change sens as well.
With your formula you assume that 1 pixel is equivalent to the same number of degrees with every fov and in all the zones of your screen.
But the screen is flat, while the game is 3d. Have you ever noticed how 'fat' the players are with high fov when they are close to the side of the screen? I made the same mistake in the past too, before thinking about it. So you can never have the same feeling with a different fov.
to have the same speed in pixel, you should calculate how many degrees is 1 pixel in the middle of the screen for both fovs, then make a ratio
I hope I didn't make a mistake here, but the degrees for that pixel should be something like:
atan( tan(fov/2) / (resolution/2))
And this is for tracking speed. 'Point and shoot' aim can never feel the same with different fovs, because 90 fov is 'flatter' and high fov is more wide angle.
example, cg_fov 120:
- aim at something, with the compass showing north
- make an angle of 60 degrees with your compass. where is that object? exactly at the edge of your screen.
- now make an angle of 30 (which on the desk requires half the movement). Where is that object now? between the middle and the edge? no, it's closer to the middle.
with fov 90 it's still closer to the middle but not so much, so your brain must adjust to that, and you can't have the same feel