RTCW COOP small testvideo
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10 Sep 2012, 21:49
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http://youtu.be/ISZOxrLxcMo
Release at the end of september.
It will include a competitive gametype.
Release at the end of september.
It will include a competitive gametype.
looks interesting though!
looks good
One is called, speedrun and the point of it is to finish the maps as fast as possible (and brag about your teams time on the internet), I'm not fully convinced about this gametype, but I'll leave it in the first release, maybe there will be some nice tips to make it more fun.
The second comp gametype is called Battle. You play the sp levels with two players and you score points based on damage given / (damage received * leveltime). The player who has the highest score at the end of the map wins.
There is also an option to make the enemies respawn. (+- every 20seconds and not when you are looking at their corpse)
Their aim is also a lot better on the harder skills.
There are three types of spawnpoints. One is that every 30 seconds the position of the player is saved. This position is the spawnpoint that will be used when he dies.
The second is a bit the same, but you have to press a button yourself to save your position, so if you forget it, and you die, you'll spawn very far back.
A third option is with forward spawnzones, with flags you need to capture, ala wolfmp.