Changes to LoL Ranked system
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16 Jan 2013, 14:39
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Journals
Suggestions were made, voices have been heard. After over two years, Riot decided to overhaul their current ranking system in LoL's Season 3. It basically resembles the League/Division mechanics of games like Starcraft 2 without showing the current MMR/ELO.
While the classic ELO system of League of Legends ranks players into one big league, the new changes include a breakdown into six different tiers: Bronze, Silver, Gold, Platinum, Diamond and Challenger as the top tier. Those tiers are split into five different divisions.
Statement about the changes from the official FAQ:
For starters, having a single ladder with all ranked players doesn't provide a lot of incentive for advancement. When you’re ranked 290,000 and have 289,999 opponents left to pass on the way up, that process can seem meaningless and interminable. Tiers and divisions also provide milestones and manageable goals you can strive to achieve at your skill level. Through leagues we can move away from focusing on a single number as the core indicator of a player’s skill, and instead move toward something more compelling: competition on a small ladder with a relatable number of opponents.
Another advantage of the new system is that you cannot be demoted to a lower tier at any given time. Promotions however happen whenever a player gains 100 "League Points". You can either advance to the next division of your tier, or, if you are placed in the top division, advance to the next tier.
Also, the much-loved ELO rating will no longer be displayed.
Summary of the League System changes:
Stolen from cadred.org
While the classic ELO system of League of Legends ranks players into one big league, the new changes include a breakdown into six different tiers: Bronze, Silver, Gold, Platinum, Diamond and Challenger as the top tier. Those tiers are split into five different divisions.
Statement about the changes from the official FAQ:
For starters, having a single ladder with all ranked players doesn't provide a lot of incentive for advancement. When you’re ranked 290,000 and have 289,999 opponents left to pass on the way up, that process can seem meaningless and interminable. Tiers and divisions also provide milestones and manageable goals you can strive to achieve at your skill level. Through leagues we can move away from focusing on a single number as the core indicator of a player’s skill, and instead move toward something more compelling: competition on a small ladder with a relatable number of opponents.
Another advantage of the new system is that you cannot be demoted to a lower tier at any given time. Promotions however happen whenever a player gains 100 "League Points". You can either advance to the next division of your tier, or, if you are placed in the top division, advance to the next tier.
Also, the much-loved ELO rating will no longer be displayed.
Summary of the League System changes:
Stolen from cadred.org
Ahuahuahuahu :D
btw, best Taric EU/w
Finally decided you were no good with morgana then :)?
Both stun
Taric gives Armor, Morg does some dmg (as support only a little)
Taric heals, Morgh gives a shield which is close to being useless in early and midgame due to the fact that it only blocks AP-dmg.
NOT
update is live, tho.
No more elo :(