uv-Mmod 0.0.6 public cvars/binds problem

Hello,

I've a problem with the uv-Mmod 0.0.6 public. Indeed, I'm trying to display the frames while watching a replay on uv-Mmod 0.0.6 public. In the readme, Hannes says : "/show_framecount -> Displays the current demoFrame. USE cg_drawSnapshot 1 instead!" I've tryied cg_drawSnapshot 1 but it doesn't worked... And I don't know why...

Nevertheless, the cvar /show_framecount "1" works perfectly on ETpro 3.2.6!

When I bind a key, for instance, /bind F10 "cl_avidemo 60" it doesn't worked in uv-Mmod 0.0.6 public. An idea?

Thanks by advance.

Comments
10
2013, still using a mod discontinued at 2009 or earlier.
Not even to mention it has several bugs (fuckedup graphics sometimes, slow frame animations at smoke(tank for example)).

Just use etpro.
+ goldrush texture bugs
Parent
Ye that's the most noticeable one, but there is more...
Parent
Just fucking help the guy, he registered on the website in order to have an aswer..
Parent
I just did. Told him to giveup. It's the best suggestion i can give. Even the coder (uv-hannes) dropped the mod support, so why would i support or help this?

Not even to mention i don't know the answer for his question. Why? Because as i said, the mod HAS bugs. This might be one of them.

As he said, cg_drawsnapshot 1 should display the frame count at HUD. The only reason might be: he disabled the HUD (cg_draw2d 0, for example). But i am not a warlock/witch, i have no idea what he did wrong.

So if he wants to save some time and pain, start using etpro and get Uv Media Manager 3 to do some stuff (like own-popups n shit).

Kenzi....
Parent
I'd thought about cg_draw2D "0" as well.
Anyway, I'm exactly doing what you've just said. ;) And it works!
Parent
Gl hf then :P
Parent
Yeah! thanks again :)
Parent
sup sqzz
@ ag0n: OK, thanks for your help.

@Kenzi: some guys told me to do that in order to have good answers. :)
Before to sign up, I'd tryied irc and other things.
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