Fucking rocks
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11 Feb 2013, 22:49
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Journals
In fucking supply when allies are standing in front of the rocks it is fuckhard for me to distinguish them.
Also in any other maps.
Any solutions to this faggotry?
Also in any other maps.
Any solutions to this faggotry?
Quick google gave me this: http://fearless-assassins.com/topic/28076-light-up-enemy/
that is retarded as fuck.
the cvars related to brightness regulate the games overall brightness, and there is no distinguishment from enviromental brightness and player brightness. just as picmip makes both the map and players blurry.
A cvar that makes player models brighter DOES exist (r_ambientscale) but it is locked
point being: there is no way to make enemies brighter while keeping the map dark.
they give some cfg's wich seem to have done a great job in making the enemy more visible then the default cfg. So this post could help him discover a solution for his problem, nothing retarded about that...
r_gamma 2.5
r_ignorehwgamma 1
youre welcome
it is however not allowed to gain a visual advantage over others, which is exactly this...
r_overbrightbits 1
r_intensity 1.5
r_ignorehwgamma 1
r_gamma 3