new map, anyone?
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25 Mar 2013, 18:15
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Journals
I got some time in my hands and wanted to start a new project. I'm thinking of either a fast paced 3v3, or an open area 6v6 map.
I'm hoping to get as much of "theoratical" stuff from you people (map layout, objectives - anything with imagination lol) and just do the actual mapping myself.
Later if wanted, I'd be happy to mess with more erdenberg as well.
Msg me on IRC, "sani" on #crossfire.
E: Any sketches welcome. Just want to start with something :PP
I'm hoping to get as much of "theoratical" stuff from you people (map layout, objectives - anything with imagination lol) and just do the actual mapping myself.
Later if wanted, I'd be happy to mess with more erdenberg as well.
Msg me on IRC, "sani" on #crossfire.
E: Any sketches welcome. Just want to start with something :PP
make something like adler only without the spawnroute (so no times < 3-4min unless a covie or something is used).
Germans stole docs and put it in a safe inside of a bunker. There is a german outpost infront of the bunker that has a construction thingie that needs to be constructed first before you can lift the gate leading to the bunker. This mechanism can also be destroyed again with a dyna/satchel.
Then you have to blow the bunker gate, make your way to the safe, blow the safedoor, get the docs and run as fucking fast as you can to the german luftballon you're gonna steal.
Bunker has like one more way to get in to but takes a longer route to get to the safe, the luftballon could be outside the gate so blowing that would make it easier to escape with the docs.
(just stealing stuff from some maps I know :d )
If you're really that much into mapping / modeling, I'd advise you to check out Unity3D / UDK / Cryengine, all free modern game engines with enough potential to fulfill your creative aspirations and desires. There are tons of mod- and full game-teams who are more than happy with any helping hand they can get. Check out some game-artist fora, you'll be sure to find plenty of them there.
If you do still stick to your plan, good luck and have fun!
I'm not changing engines because I don't have to. I'm not planning to do this for living.
Onto your question then: Maybe you can make a huge air map, a bit in the style of Bioshock: Infinite. Lots of vertical gameplay potential, large open areas combined with small claustrophobic hallways, and a fresh graphical style compared to the dozens of WW2city-submarine-greenbrown maps already around.
Make multiple stages, where the allies try to save the floating city from tumbling to the ground by doing one objective per stage. For example:
- In the first stage the allies need to replace a broken airfan, for which they first need to pick up new fan blades which they then need to bring to the airfan, and get it repaired by an engineer.
- The second stage involves the escorting of a minecart full of iron that needs to be brought to the smelter, after which it needs to be escorted to the door leading to stage three.
- The third stage involves the repair of multiple rudders using the iron collected in the previous stage. You can think of a reactor_final approach, where the rudders slowly decay as time progresses.
These are probably really shitty ideas, and I encourage you to not use them but think of your own. You might get some inspiration from it though (if not also fine :P ). Just remember that the graphics and objectives are inferior to the gameplay. It is a teambased FPS after all, so your main worry will be positioning and balance. Everything around that is inferior.
I'm thinking of similar to tc_base, where is technically only one stage. And radars replaced with docs, but not like in karsiah. Erdenberg with only 2nd stage, extended, with running objectives?!
make something like adlernest, indoor without stupid strikes/arties and with docrun + ground for trickjumps and strafing :Das
example of one of the many fucking close games: http://www.youtube.com/watch?v=Jt2tAiPlr8A
if you want the .map file just ask
pk3 I can take anyways
http://www.breezie.be/rtcw/mapdownloader/mapdetail.php?id=567
edit: fuck cant find that doc file i saved how to do it again :p
care to explain?
Objectives which need a diffrent class to be completed than the ordinary engineer. Mainly talking about the soldier (and covertop) here. Venice and crevasse had this, the charge of a soldier was needed to fire a big gun.
Just a idea.