TotalBiscuit takes a look at Extraction
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18 Sep 2013, 19:53
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So this guys thoughts about the upcoming SD game. Pretty thorough commentary, worth watching.
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35.8 %
(19 votes)
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64.2 %
(34 votes)
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At first the game worked pretty much just like ET does in the way the objectives were done. Soldiers were soldiers, medics were medics. Then they decided to change it to a system where all classes can do all objectives. When they signed the deal with Nexon, it seems like they switched towards going for a LoL-esque game like TotalBiscuit mentions in the video. Who knows, this might work and become a huge hit. But it annoys me that Splashdamage is one of few companies going for a teamplay based FPS shooter, yet they continue to ignore the fans who are loyal to the genre. Reading comments from the developers on the Splashdamage forums make me question how many of those people actually worked at Splashdamage during the development of ET. Some of them do not seem to understand what made ET such a good game.
Also (Rant) I must say that the Unreal Engine is shit. ID Software need to get their act together and release something as good as idtech3. I mean look at the games that were made on the idtech 3 engine. RTCW, ET, Quake 3, CoD1+, SoF2, MoH:AA, Urban Terror and the Star Wars multiplayer games (Jedi Knight II/Academy or something like that, had a lot of fans).
All of them had thriving communities & excellent customization options within the game. I mean I play FIFA. I happen to want to cap my FPS to 120, but it gives me 3 fucking options (30/60/no limit). This is the type of limitation bs that you have to deal with in many of the modern games..
Also the modding options were amazing on the idtech3 engine. Back when I used to play Quake 3 (my first FPS) I used to download a shitload of mods, maps & skins. It was even bigger than in ET. This is almost non-existent in modern games. And we haven't even gotten to the movement part of the engine yet. This was brought up numerous times on the forum but the developers just do not seem to get it. The type of movement you get in ET, Quake & similar adds another dimension to the game, another skill to master. I mean trickjumping even has a scene of it's own in ET, that says a lot. But the developers just do not understand this at all.
Man, if someone would just make an oldschool type FPS on a modified idtech 3 engine I would back that shit in an instant with $$$.
/ RANT.
But hey, if this LoL-esque sort of thing with 20+ classes works and makes it popular then I'm all for it I guess. The game still has a lot of features that we know & like from previous Splashdamage titles. So all in all it's a decent game but I've started having serious doubts. Hope they prove me wrong :p
I would love to see the RTCW/ET series get anywhere near the sort of treatment the CS community is getting now with CS:GO.
ow crap you know shit :D
nowadays gamer wants hats. and golden m4. and something to spare his time. quake is dead compared to 2006, painkiller was 2 season game boosted by cpl(and a reason to lol at voo), afaik cs:go is going down aswell.
Sad times :(
its good engine, just diff from idtech3.
I mean to call it shit is probably an exaggeration, there's a reason why it's one of the most popular engines now but for me it's just nowhere nere as good as idtech 3. Which of course is just a personal opinion and I completely respect that people like the unreal engine.
after the MM update in csgo many ppl started to play etc...
time will tell
TotalBiscuit mentions in the video that they would possibly offer a class/character with some sort of advanced movement (SMART or smth else). I've seen this mentioned on the forums before and it would at least be something.
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