ET lags & error
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6 Apr 2014, 10:57
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Journals
Hi guys
yesterday I was playing an offi with CGAC and suddenly my ET started lagging and after some mins my teamspeak as well. I didnt play the offi and went to another server without CGAC and it seemed like it was okay.. But after 1 round my ET started lagging again (not 100 ping or sth but rly 200-850-999-76 etc)
Then I was kicked from the server and got this error :
Error
CL_ParsePacketEntities
End of message
Today the problem is still there. (not the error but the lags) Was playing on nbs for 25mins without any problems and now I got the same shitty lags again... But I think its not my ET since my TS starts lagging as well or... ?
Can some1 pls help me ?
already did net_port & net_restart & stuff but didnt help
Grtz
yesterday I was playing an offi with CGAC and suddenly my ET started lagging and after some mins my teamspeak as well. I didnt play the offi and went to another server without CGAC and it seemed like it was okay.. But after 1 round my ET started lagging again (not 100 ping or sth but rly 200-850-999-76 etc)
Then I was kicked from the server and got this error :
Error
CL_ParsePacketEntities
End of message
Today the problem is still there. (not the error but the lags) Was playing on nbs for 25mins without any problems and now I got the same shitty lags again... But I think its not my ET since my TS starts lagging as well or... ?
Can some1 pls help me ?
already did net_port & net_restart & stuff but didnt help
Grtz
also:
ET has a bit of a bug that can cause the client to attempt to send commands to the server before the connection is setup; the net result of this bug is that the initial data the server sends will be decrypted properly. The incorrectly decrypted data will still be interpreted, and will result in messages like 'configstrings > MAX_CONFIGSTRING', 'CL_ParsePacketEntities: end of message', or 'CL_ParseGamestate: bad command byte'.
You can mitigate the problem by making a conscious effort to avoid pressing any keys or mouse buttons (including the wheel) that result in commands being sent to the server (e.g. weapnext, weapprev) between the 'Awaiting challenge...' message and the actual level-loading screen."
There is also something about changing netport by adding " +set net_port 27961" (with space) to shortcut parameters
try setting some ports open, it could be the solution.
ah that's why this happens! Found out the solution by myself tho.
thx for info
eclipse was lagging in adler also like crazy
whatever its 3v3 , dont care about that format