Wolf 1.42a (aka iortcw) released!
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16 May 2014, 13:38
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Journals
http://64.237.36.250/iortcw/retexture/shot0051.jpg
http://64.237.36.250/iortcw/retexture/shot0057.jpg
more screenshot here
Source: here
Here is the first update patch for Wolf 1.42 (aka iortcw):
What's new:
Client:
Updated SDL backend to 2.0.3 (improved video and input handling)
Update cl_guid support to use Punkbuster GUID's (based on CD Key like official 1.41 client)
Updated curl libraries to support downloads from secure (https and ftps) servers (both IPv4 and IPv6)
Sound fixes (some stuttering, volume, and doppler issues fixed)
Rend2 (updated renderer) fixes (especially lighting and cubemap fixes)
Add support for gender specific obituaries (using cvar sex "male"/"female")
Fixed flag animations when using QVMs
Fixed crash with QVM->dll communication
Fixed AI showing phone jack (connection interrupt) icons when dead (Single Player)
Fixed colored name padding in status command
Add new command 'cvar_modified' to show a list of all cvars that were changed from defaults.
Random bug fixes
Added sample config to enable hi quality graphics using new renderer (In console, /exec hiquality.cfg; vid_restart)
- *Requires OpenGL2/3 capable video card/drivers*
Server:
Added support for map specific configs (to set server cvars on a per map basis, such as gametype, respawn times, etc.)
- To use, create a 'mapcfgs' folder inside of 'main' to hold you per map configs. Naming convention is <map name>.cfg
Fix pk3 download error messages
Potential filesystem issue fixed
To install:
Unzip file to your Return to Castle Wolfenstein install folder. It should not interfere with your existing fully patched 1.41 install.
(If you have installed the previous 1.42 release, you can safely overwrite the existing files)
Files:
Windows (32-bit)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-win-x86.zip
Windows (64-bit)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-win-x86_64.zip
Linux (32-bit)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-linux-x86.zip
Linux (64-bit)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-linux-x86_64.zip
Mac (Universal Binaries)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-mac-ub.zip
Mac (Terminal based binaries - 32/64/PPC)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-mac-term.zip
*Note* This is a full update...install of previous 1.42 release is not required.
http://64.237.36.250/iortcw/retexture/shot0057.jpg
more screenshot here
Source: here
Here is the first update patch for Wolf 1.42 (aka iortcw):
What's new:
Client:
Updated SDL backend to 2.0.3 (improved video and input handling)
Update cl_guid support to use Punkbuster GUID's (based on CD Key like official 1.41 client)
Updated curl libraries to support downloads from secure (https and ftps) servers (both IPv4 and IPv6)
Sound fixes (some stuttering, volume, and doppler issues fixed)
Rend2 (updated renderer) fixes (especially lighting and cubemap fixes)
Add support for gender specific obituaries (using cvar sex "male"/"female")
Fixed flag animations when using QVMs
Fixed crash with QVM->dll communication
Fixed AI showing phone jack (connection interrupt) icons when dead (Single Player)
Fixed colored name padding in status command
Add new command 'cvar_modified' to show a list of all cvars that were changed from defaults.
Random bug fixes
Added sample config to enable hi quality graphics using new renderer (In console, /exec hiquality.cfg; vid_restart)
- *Requires OpenGL2/3 capable video card/drivers*
Server:
Added support for map specific configs (to set server cvars on a per map basis, such as gametype, respawn times, etc.)
- To use, create a 'mapcfgs' folder inside of 'main' to hold you per map configs. Naming convention is <map name>.cfg
Fix pk3 download error messages
Potential filesystem issue fixed
To install:
Unzip file to your Return to Castle Wolfenstein install folder. It should not interfere with your existing fully patched 1.41 install.
(If you have installed the previous 1.42 release, you can safely overwrite the existing files)
Files:
Windows (32-bit)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-win-x86.zip
Windows (64-bit)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-win-x86_64.zip
Linux (32-bit)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-linux-x86.zip
Linux (64-bit)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-linux-x86_64.zip
Mac (Universal Binaries)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-mac-ub.zip
Mac (Terminal based binaries - 32/64/PPC)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-mac-term.zip
*Note* This is a full update...install of previous 1.42 release is not required.
dickhead
I still think that this doesn't look as good as I imagined. Maybe you have the time to invest some more years to make it even better looking.
good luck with your work and THANK YOU for EVERYTHING
and it's not my work at all, I discovered it today !
Anyway it's great to see that people continue to work on this fantastic game !
It's 12:30 am and I can't find the link right now but it definitely looked better than this.
Either way, anyone supporting this game like that, I support.
Why I look at this kind of thing ? (better graphics I mean) Just because I am thinking about making a new RTCW movie but I don't know if it will happen a day...but who know there are lots of things which could motivate me :D
I may have over exaggerated a bit, wasn't exactly "with it" last night :D
http://www.moddb.com/mods/rtcw-remake-mod
https://www.facebook.com/pages/RTCW-Remake-MOD/463839790384048
Art has to be redone but that's not programmer's job, programmer can only
provide tech and stuff, artists is the one that has to do it.
rtcwx.com/files/file/8-mp-pakx4pk3-hd-textures/
SP HD Retexture pack
http://rtcw.pro/en/downloads/rtcw-hd-retexture-pack-v04-alpha-2/