Quake 3 physics in Unreal Engine 4

Just want to confirm that yes, it's possible, and it's beautiful. Unreal Engine 4 with Q3 physics at solid framerates plays like the real deal. Buttery smooth and no input lag. Strafe and circle jumps just like you would expect. It's better in a way because it's not framerate dependent (of course that could be ported too, but why would I).

Of course I knew it was possible since UE4 provides full engine source, but in the end it was less complicated than I expected and I didn't even have to touch engine code.

This is a big deal to me, because UE4 is an absolute god-sent for indie developers. The terms are amazing and you can't find a more solid or more capable engine for FPS games really. My only concern was whether it would be possible to make it feel as smooth and awesome as idTech3, so with that out of the way, I am super excited to see what the future will bring in terms of competitive indie FPS. Personally I think that's a much more interesting space to watch than to hope that AAA will ever go back to its roots and make games focused on gameplay and competition over immersion and mainstream appeal. This also gives me more hope for the UE4 port of Urban Terror, that maybe they will not completely butcher it up.

My own plan as a new indie dev (about two years now, one game released on Steam, soon on mobile) is to create an "abstract competitive multiplayer FPS", which combines the best elements of the games I used to love but which are now slowly dying. Mainly this means relatively fast and free movement with low TTK hitscan weapons and objective-focused, fast-paced teamplay with classes (or an equivalent mechanic). It's an ambitious project, but considering how much Unreal Engine already provides out of the box, and that graphics are strictly secondary, I don't see any major roadblocks.

This project feels like I'm coming full circle, not just because of my experience with competitive FPS of this nature (mainly Action Quake 2, Urban Terror, and of course ET), but also because I used to do quite a bit of modding back then, a good bit of it for Unreal Engine.

Now I need to get back to work on that other game and finally bring it to a close, but I'm really looking forward to start on this proper and hopefully you will hear more about this soon. In the meantime, I'd love to hear from you what you think of all this, and what you miss the most (if anything) about old-school shooters. I have a lot of thoughts about that as well of course, but that's for another time.


TL/DR: Can do!
Comments
27
You're the guy who made fearless fantasy right? Played that for a bit was pretty fun :P not a big rpg fan. tho looking forward to it your fps project then! :D
Yeah, that's awesome I did not expect anybody to realise. :)

FF started as a payed-for job for me, so it wasn't my concept and wouldn't have been my first choice of project. It took much longer than expected and was pretty messy, but I think it turned out alright in the end. I'm now the only dev on the project though, because my partner left to dedicate his life to God (true story). ^^
Parent
Haha well honestly is a coincedence like I said im not a big RPG fan :P just back in my head I went 1+1=uuuuh this guy? :P

Must be a great thing to work in though(as in game industry), even if you are alone :p
Parent
It is great, but also incredibly stressful. :)
Parent
Interesting. Keep us posted :)
inb4 futuristic things with robots, iron sight etc :S
Yeah it'll be Call of Duty with shitty graphics, you got me there. :X

But seriously, the whole point of this is to go back to the roots of competitive multiplayer FPS. Inspirations are games like RTCW, CPMA, perhaps even Counter-Strike. But not CoD, Halo, or Battlefield.

I'll write more about the concept once it is a bit more fleshed out.
Parent
No, I didn't say that.


But every new game is the same, it's just more and more shit while offering less, unless you pay more $$$.

All the futuristic bullshit, modern/new era games, so fucking boring, it's everywhere...
Wish there would be a time agian they would create WW II based games, but not some fucking crippled game like Wolfenstien or Über Soldier with superpowers and shit... ET/RTCW/CoD/MoH.... :(
Parent
thats only the triple A titles though, indie games aren't really like that at all
Parent
Yeah what Adetooo said. I don't think it will be WW II themed, since I want to keep the theme simple and abstract. I would not be able to compete with AAA in terms of graphics / immersion, so it's better to focus entirely on gameplay from the start. I don't think it will be robots either though... :)
Parent
Honestly dont think most people who are interested in the teamplay 'RtCW/ET' kinda gameplay care about what it looks like as long as its simple, tweakable and revolves around actual skill(one gun, one crosshair and movement) rather than all the fancy drones and wallhack deployable turrets etc :p
Parent
proper config tweak shit stuff is 1000000000000000000000000plus
Parent
Indie is indie because its not mainstream. Get it?
Parent
You need a good, skilled crew around you, build this project up wisely and you can achive something. Best of luck
Thank you! My plan is to work on the prototype by myself, then when the time comes I'll see how to proceed based on available funds. In the worst case I'm prepared to do it all by myself (only buying assets as needed), at least in the beginning.
Parent
Hope it will go smoothly on your own, then when everything is done do an awsome promotion. I am sure there is place for a good FPS between COD and Battlefield. e: especialy for world war games, not some 2100 sh1t :)

Back then we almost made GameStar give ET as a free game. I know its far future, but maybe you could give demo version to some big magazines and kids could try it. :)
Parent
I doubt magazines still give out free demos today, especially with all the f2p stuff flying around :^)
Parent
Dunno, I dont read stuff like that for years
Parent
make what valve did from cs:s to cs:go with ET and profit
u mean 1.6 to cs:go? No one liked cs:s. Besides, he couldn't, even if he wanted to. Splashdamage still owns the IP
Parent
Ppl did like cs:s. But not the 1.6 guys. And cs:s ppl even like cs:go more now because it has graphics. I bet they would have liked 1.6 also if the game looked better :PPPPPP cs:s new gen kids
Parent
yeah, cs:go managed to attract both 1.6 and cs:s players
Parent
Dunno if it really did manage to attract 1.6 players, they pretty much forced them to move. :> Meaning all the competition and sponsor money moved straight to cs:go
Parent
Very hyped about this, keep us posted.
nice - yeah no robots please, no futuristic weapons and ww II based game is always nice (you have the historical story etc.)

gl keep your head up
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