Binds
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2 Feb 2015, 16:55
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Journals
Sup,
So i recently received new cfg withouth any binds. I also received an etpro map files with some changes etc, and a spawntimer which i placed in etpro map. So i have my own binds pasted in that cfg, and i have selfkill binded on mouse3 but when i execed new cfg, there was bo more selfkil.bind on mouse3 but it was spawntimer binded on that button. I did unbind and rebind selfkill on mosue3 but at the beginning of evey map or when i vid_restart bind on mouse3 is spawntimer again.
So any ideas how to fix that ? I want to have selfkill on mouse3 and spawntimer on another button.
Thx
So i recently received new cfg withouth any binds. I also received an etpro map files with some changes etc, and a spawntimer which i placed in etpro map. So i have my own binds pasted in that cfg, and i have selfkill binded on mouse3 but when i execed new cfg, there was bo more selfkil.bind on mouse3 but it was spawntimer binded on that button. I did unbind and rebind selfkill on mosue3 but at the beginning of evey map or when i vid_restart bind on mouse3 is spawntimer again.
So any ideas how to fix that ? I want to have selfkill on mouse3 and spawntimer on another button.
Thx
set lspawn "timerset 30"
thats the only thing beside gfx settings in each file.
exec modus.cfg
exec control.cfg
basically just overlays your own control config onto whatever the fuck config you want
thank me later by sucking ym cunt