New ET content / changes.
•
16 May 2015, 18:42
•
Journals
I just wanted to throw this out there, cba to write a long post atm.
ETPro should feature like 2 smoke grenades in a 6o6 team on medics so more dynamic plays / tactics can be used.
Hell, why not even introduce Playdead / (one?) Shotgun per team in 6on6.
Please respond, thanks in advance.
ETPro should feature like 2 smoke grenades in a 6o6 team on medics so more dynamic plays / tactics can be used.
Hell, why not even introduce Playdead / (one?) Shotgun per team in 6on6.
Please respond, thanks in advance.
Waiting for sebhes / et illuminati to respond atm.
Secondly, I'm not sure atm, was it ETPro that is closed source?
last, most of these things were already in ET / playdead/shotty added later, but then again just an idea, I always loved playdead hehe.
Playdead just wouldn't work in 6on6/3on3. People are always counting who they have killed and gibbing, so even if the playdead were to look exactly the same, it wouldn't work.
Kind regards,
Joe
However, I do think that not everyone is as controlled/calculated as Sebhes for example in a 6on6, I do get your point. Anyway it might just be useless because the Polish players could just pm rainer and ask him if he can add dead/alive to their ESP..
Take care
e: and yeah ETPro is closed source
Thanks for the answer, thought so but wasn't exactly sure anymore.
Take care foreigner
Then you haven't played enough 6on6's friend.
Have a nice day!
Net ff andere thread gecheckt, netjes.
in 5o5 as you say some teams would play without a fops, others might use a fops and leave the engi or 1 medic out, etc.
also since always 1 guy is "missing" somewhere compared to 6o6, so people have to switch positions more often.
not saying that 6o6 sucks tho, i just prefer 5o5 personally.
In 6on6, you can afford to have that 6th player switching classes constantly. You will see a second fops, a covert, a panzer/mg, a second eng smg... unlike 5on5 where having a fops at all is often considered risky. Playing with a rifle, eng smg, and fops in 5on5 means playing with only 2 medics which means once that medic is dead and gibbed the opposing team hardly has to worry about gibbing at all any more. 6on6 is way better in my opinion as both a player and a spectator.
i'm one of the few guys who argue with you in a normal way and then you treat me like this? really!?
Im trying to decrease till gizmo and his friends could be a decent challenge for me
I think it would be seriously fun to implement new things into competitive, we could make the game even better, but doesnt look like anything will happen (there was a nice idea about spawntime changes also, but it didnt happen also).
anyway etpro's source code is still not public i think, so u cant change bigger stuff like this? idk. then we should use another mode as a competition mod.
(reps for the SoF mention haha)
Indeed, just wrote some quick suggestions or implementations to spike discussion.
Yea, Foreigner just confirmed that it is indeed still closed, thought so too.
(Quake boy here so)
Mods like CTF (capture the flag) or TDM (team death match) would imply a different set of skills (perhaps a heavier aim-base game and/or movement skills) as well as a different set of tactics, i.e, no more Axis lean and wait while Allies attack furiously. Both teams have to attack and defend at the same time, and I'll leave the rest up to you.
I guess that the closest thing we have to CTF is baserace, but that's a bit boring (flat ground, just go forward and back on an open field).
For exempel 10 lives in 1 round :)